For children, the whole world does not have to end or be threatened to get scared. Often a bad dream or a noise in the dark is enough. In the children's vivid imagination, monsters arise from this, hiding under the bed and ambushing the child from there. MetaMorphosis made me feel transported into this bizarre world between sleeping and waking and between hoping and fearing.
From the beginning, the player himself is just an ugly spider-like creature on two insect legs. The levels are populated with completely similar-looking clones and an encounter is always hostile. Then the creatures try to stun each other immediately with a jump on the head or to decimate the valuable life energy with targeted spitting of poison. Such poisonous slime also drips from the ceiling of the caves in various places, which darkly and oppressively seem to swallow the player.
The history of one of the greatest computer game developers begins here: Graftgold! Riding on the first 3D craze and applying it to the current Star Wars hype, 3D Spacewars is exactly what the name suggests: a space shooter in 3D. Of course, on the home computers of the early 1980s, 3D usually simply meant to have flat enemy sprites in three or four different zoom levels which were switched on the fly to simulate changing distance. A technique which never really looked all too convincing, but whose signalling intention is clear enough.