Sometime, the time is just right. In 1984, along with its contemporary Elite, The Lords of Midnight broke completely new ground. To really understand how revolutionary it felt, you have to take yourself back to the computer gaming world of the early 1980s. The video game console market had just crashed. Somewhat affordable computers were slowly making their way into people's homes (hence "home computers"), but gaming-wise, the formulae inherited from the arcades and already imitated by said failed game consoles were still the norm: simplistic twitch gameplay, usually on a single or few screens. The only thing added in home computer context was the occasional puzzle or board game, ported over straight from the physical world. And then, out of nowhere, these new games came along.