For children, the whole world does not have to end or be threatened to get scared. Often a bad dream or a noise in the dark is enough. In the children's vivid imagination, monsters arise from this, hiding under the bed and ambushing the child from there. MetaMorphosis made me feel transported into this bizarre world between sleeping and waking and between hoping and fearing.
From the beginning, the player himself is just an ugly spider-like creature on two insect legs. The levels are populated with completely similar-looking clones and an encounter is always hostile. Then the creatures try to stun each other immediately with a jump on the head or to decimate the valuable life energy with targeted spitting of poison. Such poisonous slime also drips from the ceiling of the caves in various places, which darkly and oppressively seem to swallow the player.
A sequel arriving all too promptly is a sure sign to be cautious. It is true today and it was true 35 years ago, even with shorter development times back then. With Doomdark's Revenge the overall impression isn't so much that it is a sequel already planned when the first one was in the making, but rather that developer Mike Singleton just carried on programming after releasing Lords of Midnight.
Consequently, at heart, Doomdark's Revenge is just the earlier game all over again. Morkin is noticeably missing from the startup roster of characters, the reason being that he has been "bewitched" by Doomdark's daughter Shareth. Morkin's father Luxor wants him back. Uh-oh, prying a male teenager from an attractive woman who gives him sex… that mission will not be easy!