The time has come. The night of all nights has arrived, where I will dive into darkness. Evil awakens and a nightmare comes true: Dracula rules our city of New York and the lord of darkness is also the head of the local corporation for cyber-genetics, cyber-space, cyber-surgery, cyber-technology, cyber-weapons and cyber-surveillance. Appropriately, it has been a very long time since the city has seen any light; we are in an apparently endless night.
3D is just so much more immersive! With the release of Doom, the gaming world changed. Side scrollers, which had been the big thing before, which even had had whole computer systems designed just for them, suddenly looked so old-fashioned and nobody needed all those layered graphics and hardware accellerated sprites anymore. When even Mario went 3D, all seemed lost. All? No, a small group of idealists still resisted. Just surprising that, of all game producers, Sierra – the epitome of square – was part of this rebel fraction standing against the mainstream. Who would have thought?
Blood and thunder rule the country: The vicious Death Adder inflicts war on the kingdom and kills people by the dozen. Amongst the numerous victims are the relatives of three great heroes, who finally, when even their best friend gets slain right in front of their eyes, swear revenge.
So much for the usual excuse to have player controlled muscleheads beat up some baddies. But all of this is not communicated overly well in the actual game, is it?