Blood and thunder rule the country: The vicious Death Adder inflicts war on the kingdom and kills people by the dozen. Amongst the numerous victims are the relatives of three great heroes, who finally, when even their best friend gets slain right in front of their eyes, swear revenge.
So much for the usual excuse to have player controlled muscleheads beat up some baddies. But all of this is not communicated overly well in the actual game, is it?
The time has come. The night of all nights has arrived, where I will dive into darkness. Evil awakens and a nightmare comes true: Dracula rules our city of New York and the lord of darkness is also the head of the local corporation for cyber-genetics, cyber-space, cyber-surgery, cyber-technology, cyber-weapons and cyber-surveillance. Appropriately, it has been a very long time since the city has seen any light; we are in an apparently endless night.
Some genres lend themselves better to mobile platforms than others. Clearly, anything intensive can get problematic. Touchscreen only devices will certainly not force complex control schemes on their players. Apart from a generally changed life situation, this is one of the major factors in the rise of so-called casual games. Andor's Trail is a curious one on such an ecosystem.
Basically, it is a console style roleplaying game with Roguelike elements, such as randomized dungeons. As such, its scope is quite large; although it cannot even be finished yet, it can be played for weeks without having seen everything. Its core mechanic actually demands dedicated play sessions, but we'll come back to that later.