Life simulation games have a special charm: On the one hand you go through your motions from day to day, on the other hand you want to escape it by having a go at the motions of someone else. So, you kind of ask yourself what it would be like to replace your daily routine with a more exciting one from somebody else. And that is the crucial point of the genre: Is the virtual life different enough to entertain you? Has it got enough distractions to offer, at least for a short while? For Space Jobs the answer is clearly no. Because although shows signs of some promising attempts, they get lost in a maze of advertisements, half-done ideas and programming bugs.
The universe of good computer game ideas may be large, but it is nowhere infinite. Ingenious ideas don't grow on trees, but they are rather rare like pearls. So it is not surprising that programmers – and those who wish to become one – often fall back to trusted and tried concepts instead. When one's own creativity is added to it, the original hopefully turns into an original clone. In this gaming universe, one well known means of transport is Space Taxi, which inspired a number of clones.
First, an important word of warning: If you don't own a decent analogue joystick (and have it ready), don't bother with this game! Keyboard controls exist, but they are totally useless and will prevent any fun from developing. Now that this is off the table, what is Flight Unlimited? How did they attempt to fill the gameplay/goal void which usually plagues civilian flight simulators? First, you have to understand that rather than simulating a regular aircraft, this game is about aerial-acrobatics. If you think looping, you've got the right idea (though that is, of course, not the only maneuver you will perform).