With the advent of new technologies comes a time of innovation, a time when pioneers set out to explore the potential of the latest inventions. Red Baron is remarkable in this concern because it is not only about the early days of a new kind of warfare, but because it was in itself one of the first dedicated combat flight simulators for home computers set in this era. And so it helped to lay down the basics of the genre just like the historical biplanes in it did for the aerial combat. A very fitting combination so to speak which gives the game a timeless appeal: Entering this world of rough 3D graphics and simplistic flight models seems to have a lot in common with taking off in one of those fragile flying machines of WWI. But let us take a look at how exactly this works to the game’s (dis)advantage and what else makes it a classic.
By 1993, all those with a clear mind of their own must have had realised that financing the so-called German re-unification wouldn't be possible with just petty cash (as promised by then chancellor Helmut K.). On the other hand, things didn't look quite as hopeless as they do now. Meaning it was the perfect point in time to demonstrate the issues in the process of eliminating the effects of 40 years of mismanagement. Aufschwung Ost was a topical game for sure.