One of the major reasons cited as being the cause of the First World War was Imperial Germany's challenge to the British naval supremacy. Prestigiously large battleships had been built on both sides, and what would you build them for, if not to finally put them to their intended use? Which, ironically, didn't really happen all through the war, then, when both sides realised that losing such super expensive ships would constitute not just a military, but also a propaganda disaster. Still, there were a couple of encounters which, in the hands of Peter Turcan, got turned into this game.
With the advent of new technologies comes a time of innovation, a time when pioneers set out to explore the potential of the latest inventions. Red Baron is remarkable in this concern because it is not only about the early days of a new kind of warfare, but because it was in itself one of the first dedicated combat flight simulators for home computers set in this era. And so it helped to lay down the basics of the genre just like the historical biplanes in it did for the aerial combat. A very fitting combination so to speak which gives the game a timeless appeal: Entering this world of rough 3D graphics and simplistic flight models seems to have a lot in common with taking off in one of those fragile flying machines of WWI. But let us take a look at how exactly this works to the game’s (dis)advantage and what else makes it a classic.