Darkness holds one of the primal fears of mankind. But why are we afraid of it? We are afraid, because something might be lurking in the utter blackness and when it is trying to harm us we will not see it coming. Since it easier for us to deal with the tangible than with the abstract, we tend to antropomorphise our feelings. And this leads to the birth of the bogeyman, our manifested anxieties. Especially children with their more vivid imagination combined with all their insecurities – born out of inexperience – are prone to conjuring them up. And since your fear can be turned against you, parents use it to make their children behave – as cruel as this might be. Yes fear is a powerful tool: Whomever you are afraid of has control over you. And this is one of the main themes of Bogeyman.
The time has come. The night of all nights has arrived, where I will dive into darkness. Evil awakens and a nightmare comes true: Dracula rules our city of New York and the lord of darkness is also the head of the local corporation for cyber-genetics, cyber-space, cyber-surgery, cyber-technology, cyber-weapons and cyber-surveillance. Appropriately, it has been a very long time since the city has seen any light; we are in an apparently endless night.
Pre-historic monstrosities fight for supremacy as the new god of a postapocalyptic earth (now "Urth"). The few remaining humans gather around these creatures, worshipping them. For which they are thanked by serving as emergency food should life energy ever run low. Well, at least this is what you'd expect if you played the original arcade version…
The Amiga port of Primal Rage was close to being cancelled a couple of times before it finally got released anyway, though with various features stripped out. Among other things, the unique feature of having quick snacks in the middle of a fight has been left out – worshippers are only reduced to a window dressing function. Some special game modes are missing as well; basically, only the main campaign of beating the other creatures one-by-one remains. Pity.