Mutiny of the Things for sure made me curious of what's inside, as it hardly provides any hint of what it will be. Things can, by definition, not be alive or even stage a mutiny. The intro, styled as a newspaper interview, tells me of our hero (Jack Flash) who plans to use his so-called Succ-O-Matic to literally suck the life out of these animated things again.
Though let's start from the beginning. A certain Prof. Dr. Eng. E. Eddison – also going by Evil Eddie – a mad scientist, has put life into everyday utilities when experimenting with energy generators: shoes, false teeth, pressing iron, pencils, snowmen, but also pumpkins, carrots, sunflowers and much more. All these things now want to found their independent city in the middle of this beautiful country. On a government mission, it is now Jack Flash's task to contain this out of control horde and destroy the energy generator in each level, which they need to survive. If everything else fails, he can also dissolve aggressive things into a cloud of ones. You may ask, why do they dissolve into ones? I assume this is an allusion to the digital origin of the objects, a kind of rematerialisation into zeros and ones. They went for a child-like motif. So there could be no blood or explosions. Which is why we get ones. In general, the graphical presentation is rather playful, almost cute and should appeal to kids. A couple of simple music tracks accompanying the entertaining jumping and running do the rest. However, each track is fairly short and therefore the melody will dig its way even into ears trained by screaming children until you won't be able to get rid of it anymore. Unfortunately, there is no way to individually control music and sound effects so that you will finally have no other option than to disable sound completely.
Lured by the promise of quick money, Matt Stuvysunt arrives in London in early 1953. A meeting with his not very sympathetic, but nevertheless fascinating aquaintace Briggs provides him with a used car, some startup money and at least a faint idea where to start: a small kiosk somewhere out of town. Low gain, but also close to zero risk. Briggs himself is obviously up to something a lot bigger.
Only one problem has yet to be overcome. Matt can't drive a car, and just running away after the successful coup is hardly practical. So he hangs around in the well-known underworld bars looking for an accomplice with this missing ability. It doesn't prove to be that hard, and after one evening of plotting in Matt's hotel room, a few minutes of actual work and a visit to the local fences, the protagonist's riches have been multiplied - even after giving the driver his or her share. After this encouraging experience, Matt decides to continue this line of enterprise, slowly going up to harder targets...
Hunger Daemon is a game about the search of a long-time veterinarian student for a heart, a girl and something to eat… not necessarily in this order. His journey is linked to his uncle, who wants to take over the world by summoning an elder being into his body. Of course this cannot be for real, so the only serious question he has to ask himself is: When are you going to get your hands on some food?
Probably the best way to describe this text adventure would be as an interactive horror spoof fiction set in the world of the Cthulhu Mythos. It pokes a lot of fun at inane gibberish chanting, gathering obscure items or tomes for overly dramatic rituals at tastelessly decorated altars, very narrow minded monster beetles and digging up otherworldly artefacts in places where anyone could have stumbled upon them ages ago. What is especially nice is the stark contrast between the comparatively 'normal' everyday adventure game action, you will have to do to finish the game, and the somewhat strange things which are going on in that cellar.