If there is one game that has been played by almost anyone that got close to any kind of computer, it has to be Tetris. It is everywhere: From key-chains, over mobile phones, TV set-top boxes and pocket calculators to high end PCs. Think of any platform and you can be sure this game runs on it. If there ever are refrigerators with Internet connections, you will certainly be able to stack some blocks while checking your milk re-order. Tetris is one of those rare games that have outgrown copyright struggles and has become a commonly shared idea, which massively contributed to its success. Still, under this myriad of clones and copies, there are some versions many people consider the definite version. Like Spectrum Holobyte's Tetris – which often is (wrongly) thought of as the first – and the probably most famous one, which we are going to talk about today: Tetris for Game Boy.
WWF Wrestlemania - the name says it all. The official license has both its advantages and disadvantages for the game designers. Much room for creativity concerning character design and playing modes does not remain, but these are of course advantages, too. Because well-known fighter "personalities" already exist to whom the followers of this "sport" connect different cliché attributes, the typically ridiculous plot of an average fighting game can fortunately not be found. Another point is that potential weaknesses of the playability will be easier looked over by the players because of the disciples' emotional link to their idols. The designers could therefore put all their efforts in a conversion as "realistic" as possible.