Writing a truly humorous game which really, really manages to make its players laugh, is so much harder than making it serious. The reason being that unfunny humor comes across as lame quite quickly, whereas mediocre attempts at a serious tone are still much more acceptable. It is not without irony that nevertheless, there are so many more games which try to be funny as opposed to serious ones. Even those set in "grim, futuristic scenarios", such as Innocent Until Caught.
For a long time I thought of Grim Fandango as the ‘LucasArts game with the skeletons’, whose appeal was a total mystery to me. Maybe it was because back then, when the game was released, I had been somewhat over-saturated (like many others) by countless adventure games. Also they started copying each other more and more and most of the time provided some awfully boring ideas. Still a game, in which you slip into the role of a bony man, seemed just too silly. In the meantime adventure games are returning again and LucasArts finally closed its gates. So after fifteen years I decided to fill a gap in my knowledge.
In this cyberpunk adventure's intro, we witness Joshua Reevs receiving a new task. Several technical achievements, like the hover board or the aircar, have become commonplace in every day life of 2099 in the twilight of omnipresent neon billboards located in run-down corners of shady districts. Those are inhabited by gangsters, thieves and day labourers, and order is only barely maintained through the constant droning of the giant screens, but also such respectable law enforcement officers as Joshua, whose military instincts have been sharpened fighting on the front lines. None other than the governor of Union City, capital of America's New Order, Hugh Martens, is the customer acting quite mysteriously. The almost omnipotent mega-corp Genesis, exerting its power on the government through straw men, has been threatened and attacked by an underground terrorist group. One of the gouvernor's agents, disguised as a journalist, has not returned from a meeting with the terrorists. So Mr. Reevs, aka the player, finds himself on top of the apartment building where said agent Simon Ruby used to live.