In this cyberpunk adventure's intro, we witness Joshua Reevs receiving a new task. Several technical achievements, like the hover board or the aircar, have become commonplace in every day life of 2099 in the twilight of omnipresent neon billboards located in run-down corners of shady districts. Those are inhabited by gangsters, thieves and day labourers, and order is only barely maintained through the constant droning of the giant screens, but also such respectable law enforcement officers as Joshua, whose military instincts have been sharpened fighting on the front lines. None other than the governor of Union City, capital of America's New Order, Hugh Martens, is the customer acting quite mysteriously. The almost omnipotent mega-corp Genesis, exerting its power on the government through straw men, has been threatened and attacked by an underground terrorist group. One of the gouvernor's agents, disguised as a journalist, has not returned from a meeting with the terrorists. So Mr. Reevs, aka the player, finds himself on top of the apartment building where said agent Simon Ruby used to live.
I remember my first time of playing Civilization well. Sitting in front of the A500 hooked up to an already aging CRT TV sporting ten physical buttons to switch channels. Next to me, my best friend. The slow loading times and the virtually unskippable intro didn't bother us in the slightest. Not being aware of version differences, the Amiga port annoyances typical for Microprose at the time, such as unreliable mouse controls, didn't even occur to us, either.