At first glance Arcanum looks like a role playing game full of great ideas: Its main attraction is its fantasy world, which is set at the time of an industrial revolution, that is about to turn it into a science fiction setting. It is a refreshingly unique place, full of whimsical magic and technical marvels, that has great potential for interesting twists to age-old cliches: How does an ageless being, like an elf, react to the rise of science, which is about to make the magic, that has kept him alive so far, obsolete? Is there a cheaper workforce than orcs, which can be exploited at will, for they are obviously evil and therefore deserve no less? Or what about safety: Should a wizard, whose magical power has an unpredictable effect on machines, be allowed to get close to steam engines or trains? There are so many new stories that could be told…
In this cyberpunk adventure's intro, we witness Joshua Reevs receiving a new task. Several technical achievements, like the hover board or the aircar, have become commonplace in every day life of 2099 in the twilight of omnipresent neon billboards located in run-down corners of shady districts. Those are inhabited by gangsters, thieves and day labourers, and order is only barely maintained through the constant droning of the giant screens, but also such respectable law enforcement officers as Joshua, whose military instincts have been sharpened fighting on the front lines. None other than the governor of Union City, capital of America's New Order, Hugh Martens, is the customer acting quite mysteriously. The almost omnipotent mega-corp Genesis, exerting its power on the government through straw men, has been threatened and attacked by an underground terrorist group. One of the gouvernor's agents, disguised as a journalist, has not returned from a meeting with the terrorists. So Mr. Reevs, aka the player, finds himself on top of the apartment building where said agent Simon Ruby used to live.
Look, behind you, a three-headed monkey! Wrong game, wood-lover. Anyway, you know, in spite of Monkey Island, it was Maniac Mansion which catapulted Lucasfilm Games to fame. Fast forward a few years. The company is now called Lucas Arts, and the lead designer of Maniac Mansion (as well as Monkey Island) has left. Time for the long-awaited sequel.
Neither protagonist Dave, nor his girlfriend Sandy make another appearance. After all, it was the Edison family which really engraved itself into the public consciousness. In addition, one of the optional characters of the first part, Bernard, is put in the top spot. He's assisted by his friends Hoagie (an overweight wannabe rock musician) and Laverne (a medicine student presumably on drugs). They receive a note from Bernards friend Green Tentacle asking for help. Apparantely, Purple Tentacle has sipped on the sewage of Dr. Fred's atomic mud machine. That made it super smart. Being evil, the goal is obvious: Ruling the world.