Bloodnet had only just been released and there we were already looking at the marvellous sequel… even if it came out camouflaged under another corporate banner. Though the family likeness, thematically, graphically and in gameplay, was so apparent that a look at the detailed game credits was not even necessary.
We find ourselves in another dystopian future. A theocratic organization calling itself the Hand of God has taken over the government. It only makes sense, as the Christian mythology has turned out to be all real. Contact with hell, at least, has been established and eager exchanges are taking place. Earth's criminals find themselves condemned to this place for eternity. Much better than regular prison, isn't it? Well, maybe not "better", but certainly effective.
A fantasy world full of castles, palaces and forests attracts the evil forces like flies to filth. This was also the case in this long forgotten part of the world at a time when people still led a simple God-fearing life. The underworld has opened its gates and sent an evil demon whose dark aura covers the land like a grey veil and threatens to suffocate life. As they prepare for the end of time, the priestess Grimhild has a vision of the white wizard Taam, who, according to her afflatus, knows salvation. The immediately informed King Rohdhis immediately sends his messengers through the entire Middleworld in search of the sorcerer. The message reaches the next town and there the handsome son Siegurd of an old-established family, who wants to take the search into his own hands. To do so, he wants to enter the king's service and sets off for Siegelhorst to his place of residence.
For a long time I thought of Grim Fandango as the ‘LucasArts game with the skeletons’, whose appeal was a total mystery to me. Maybe it was because back then, when the game was released, I had been somewhat over-saturated (like many others) by countless adventure games. Also they started copying each other more and more and most of the time provided some awfully boring ideas. Still a game, in which you slip into the role of a bony man, seemed just too silly. In the meantime adventure games are returning again and LucasArts finally closed its gates. So after fifteen years I decided to fill a gap in my knowledge.