Life simulation games have a special charm: On the one hand you go through your motions from day to day, on the other hand you want to escape it by having a go at the motions of someone else. So, you kind of ask yourself what it would be like to replace your daily routine with a more exciting one from somebody else. And that is the crucial point of the genre: Is the virtual life different enough to entertain you? Has it got enough distractions to offer, at least for a short while? For Space Jobs the answer is clearly no. Because although shows signs of some promising attempts, they get lost in a maze of advertisements, half-done ideas and programming bugs.
How can a planet survive or even just coexist with humankind? Stepping into the shoes of Sim Earth and Balance of the Planet, Global Effect reuses the gameplay of Sim City for another entry into this not too crowded genre of games. A thematic rarity warrants closer inspection, doesn't it?
The player can choose between a basic sandbox game, customise his world concerning size and shape of the continents, and given environmental issues or compete with another human or computer player for economic or military supremacy. In each of the cases, the game begins pretty much the same way: With an empty planet. Empty as far as human-made constructions are concerned at least.