This one is going to be unusual for our website, because normally it revolves around games in a digital form. Today we are going to talk about a ‘gamebook’. And, as might have been expected, we did not just pick one at random, but the gamebook itself: The Warlock of Firetop Mountain. Yet I have to tone down a bit: Actually it is already our second gamebook on the site. The other one has been hidden for about 14 years in the comics section.
Professor Moriarty is the arch-enemy of Mr Holmes. The clash of these two well-known figures is undoubtedly of epic proportions. The result of the encounter decides the reign of good or evil over 19th century London. The mini adventure at hand takes the player to this fictional final battle, which, however, never occurred in this exact form in actual literature.
Sherlock Holmes finds himself in his flat, which is guarded by snipers on behalf of Moriarty. The arch-villain is about to gain access to the flat. Holmes is on his own. He has no weapon at his disposal and escape is out of the question. Therefore, the detective must quickly use his intellectual abilities to find sufficient defence of his life against the approaching criminal.
It is time again: Equipped with the classic fedora and the good old whip in your hand, you are standing in front of an ancient temple to figure out one of mankind's best kept secrets. If you are now thinking about a well-known leather jacket salesman, I am afraid that you are mistaken: We are not talking about the escapades of Indiana Jones, but about Tex Bonaventure on the search for the water of life.
Though honestly, if the licence could have been financed, we certainly would have met Indiana Jones here. 'Tex Bonaventure', on the other hand, is a wordplay on 'Text Adventure', of course, which already gives us an idea of what's to come.