Alert: Princess trapped in a dungeon below a castle; hero needed to rescue her! Castle Adventure delivers exactly what it promises: An old-school treasure hunt set first in a forest (where else?), then after a brief interlude in a cave going into a castle and its dungeon where you will encounter a mildly amusing, because completely politically incorrectly portrayed princess. Along the way, you will encounter predominantly undescribed or at least underdescribed locations which you have to map, nice and logical puzzles, mazes and lots of dead ends. To put it another way: It was a delight to play, because it did everything right – if you like this sort of thing which was heavily in style in the 80s.
The House at the End of Rosewood Street is a game which has raised quite a few eyebrows with its players. It includes an interesting plot, it is stylistically well written, but it does not work as a game at all. I guess we agree this far?
Well, unless you have a very lose definition of what constitutes a 'game' and what is rather cumbersome work, I can fully agree with this. As with every work, something can come to fruition from it. However, the question to ask is, whether it is really worth it.
Rebel Planet was the 18th gamebook of its line. The plot revolves around the agent of an underground movement which aims at liberating humanity from under the oppression of the Arcardians.
What is it about?
Humans had colonized a couple of planets in their solar system before they were swallowed by the Arcadian empire in a 12-year-war.
An interesting facet of this fairly detailed background plot: the humans aren't completely innocent of their own fate. Strictly speaking, they were the original aggressors against the Arcadians by entering that race's home planet in their own striving for expansion. Only as a reaction to that, the Arcadians actually began constructing their own space ships.