A-Train (1218)

01.jpg
System: PC
Company: Ocean
Year: 1992
Genre: Strategy
Theme: Business / Logistics
Language: English
Licence: Commercial

A-Train (ID: 1218)

Disks:
3 x 3.5" DD (720kB)
Format:
Raw (.IMG)
Status:
Modified
Language:
English
Contributor:
McWulff
Notes:
v1.01. All disks are modified. (Boot sector & Root area are modified. Disk 2 is incorrectly dumped.)
SHA1 Hashes:

7835a3b42dc040ab28453f27f2af473176fa106d  disk1.img
252a2714959bb9da03be9b03ff701bd319457a20  disk2.img
4803b11999fd5c0fa67fe498642a9253796ea8a1  disk3.img
Added: 2017-01-23
Edited: 2020-04-20

A-Train (ID: 124)

Disks:
3 x 3.5" DD (720kB)
Format:
Raw (.IMG)
Status:
Verified
Language:
English
Notes:
v1.01
SHA1 Hashes:

b7455de0d2368413f926a3f16aeb74355182398e  disk1.img
7808307f7ef3c6cb9c2d4465d48194b43aaa64ce  disk2.img
340411b47fd34a2c7112d76d1157d03e457fd866  disk3.img
Added: 2017-01-23
Edited: 2020-04-20

A-Train (ID: 125)

Disks:
6 x 5.25" DS DD (360kB)
Format:
Raw (.IMG)
Status:
Verified
Language:
English
Notes:
v1.01
SHA1 Hashes:

0ab06522376d483c161cc0c70bdc862c2bc45ba9  disk1.img
45ed8a7116b41d9a46a15dc526d4efaffabbd382  disk2.img
2988dfb6e9da1400fcc9605b533f9308625a3c55  disk3.img
9255e0ad4761db7d221f8d82c207ba6da6ea739a  disk4.img
f53938f4357c1e10527821a115ad412e55643d29  disk5.img
30adb06be34530934a968c9d72e09e163fedb126  disk6.img
Added: 2017-01-23
Edited: 2020-04-20

A-Train Construction Set (ID: 126)

Disks:
1 x 3.5" HD (1440kB)
Format:
Raw (.IMG)
Status:
Verified
Language:
English
Notes:
Addon for A-Train. V1.00
SHA1 Hashes:

a944aac62d33c210ccab2dda2b7acbf6f87cf1d0  disk1.img
Added: 2017-01-23
Edited: 2020-04-20

A-Train (ID: 544)

Disks:
3 x 3.5" HD (1440kB)
Format:
Raw (.IMG)
Status:
Modified
Language:
German
Contributor:
Wandrell
Notes:
v1.01. Dumped incorrectly by Winimage.
SHA1 Hashes:

c94bccda1c1c7dc2537398dce2c104919b86bcb6  disk1.img
51c8475113b8321afa8836ee27e0de5a08c33651  disk2.img
d416109f28a4f9c2a3cbd4f7540ec5cef8d9f1f8  disk3.img
Added: 2017-01-23
Edited: 2020-04-20

A-Train (ID: 551)

Disks:
3 x 3.5" DD (720kB)
Format:
Raw (.IMG)
Status:
Verified
Language:
English
Contributor:
Wandrell
Notes:
v1.01 USA edition
SHA1 Hashes:

81fad4505aabc75472a87116fb21040e5a1d1052  disk1.img
891ec0449416b86ada2c420fb2d50ed6ba292698  disk2.img
aedb9544ba6fa6312f1f75b3df2186ce340e6ced  disk3.img
Added: 2017-01-23
Edited: 2020-04-20

A-Train Construction Set (ID: 629)

Disks:
1 x 3.5" DD (720kB)
Format:
Raw (.IMG)
Status:
Verified
Language:
English
Contributor:
Wandrell
Notes:
Addon for A-Train. USA edition. V1.00
SHA1 Hashes:

0e709118ddb529be9b686f59a80bfafe6f5c0586  disk1.img
Added: 2017-01-23
Edited: 2020-04-20

A-Train (ID: 1217)

Disks:
3 x 3.5" HD (1440kB)
Format:
Raw (.IMG)
Status:
Modified
Language:
English
Contributor:
McWulff
Notes:
v1.01. All disks are modified (Boot sector & Root area are modified. Disk 2 is incorrectly dumped.). All disks are over-dumped as 1.44MB (The original size must be 720KB).
SHA1 Hashes:

0ce38fdc2be599c3ffdfde774e8db90e986ca689  disk1.img
8c3a1766fc7a6cdb097af8ba9f99cecec007b663  disk2.img
cfab9dfd68af0aeadbfb4293d672feb09477a112  disk3.img
Added: 2017-01-23
Edited: 2020-04-20

A-Train Construction Set (ID: 1219)

Disks:
1 x 3.5" HD (1440kB)
Format:
Raw (.IMG)
Status:
Modified
Language:
English
Contributor:
McWulff
Notes:
Addon for A-Train. v1.00. The disk is modified. (Boot sector & Root area are modified.)
SHA1 Hashes:

1f02c37bb6f2160e96e6171bc3c0317d01599a68  disk1.img
Added: 2017-01-23
Edited: 2020-04-20

A-Train (ID: 3036)

Disks:
3 x 3.5" DD (720kB)
Format:
Raw (.IMG)
Status:
Restored
Language:
German
Contributor:
RetroBunny
Notes:
Restored OEM ID and cleaned LAT on all disks.
SHA1 Hashes:

4bc38aacde9c26b7ab31963d304882cb67bf9de0  disk1.img
b242fd6cf7a0c66c7df24b75ddaaef06c8a143a7  disk2.img
6cf84c17d217ffd07247e74c84740a8defe16cff  disk3.img
Added: 2019-03-30
Edited: 2020-04-20

Comments (6) [Post comment]

davidm (2020-04-23):
This game is a classic. I remember playing this when I was just 9 years old, on my Commodore Amiga, for long hours before going to bed. I just revisited it recently on my MS-DOS machine. It is still as good as in the 90's :D
dogchainx (2017-09-06):
I would love a detailed how-to-play and earn money in A-Train. I tried to play it again a few months back, but never could get used to the monetary dynamics and grow the map and make money. Seems like I was always in the red! It was fun creating areas, but the bank can only loan so much money. :P
BootSector (2017-01-24):
Originally posted by MasterLee at 21:18 on January 23rd, 2017:

No. In Sim City your goal is
-1:
… to accomplish any goals you set for yourself.

Absolutely, I agree completely. This was part of the point that I was trying to make that both games are really open ended which is kind of Maxis' hallmark. This is the main reason that I think the $50 million win condition was kind of silly.

That said, there's a difference between goals and roles and both games are structured, at least roughly, around different real-world concepts. I think its fair to say the powers and responsibilities of the A-Train player look like that of someone running a private firm (maybe a COO) while those of the Sim City player look more like a Mayor, town council, or just a city-planner. This was the only other point I was trying to make and I still think its apt. It's still a game and you can always play how'd you like but it could be inline or not inline with how you might expect real-world individuals in such positions to behave.

MasterLee (2017-01-23):
Quote:
In Sim City you assume the role of public servant charged with growing the city and ensuring it runs smoothly for the public benefit.

No. In Sim City your goal is
-1:
… to accomplish any goals you set for yourself.
Mr Creosote (2017-01-23):
Quote:
In Sim City you assume the role of public servant charged with growing the city and ensuring it runs smoothly for the public benefit. In A-Train the player's chief concern is (supposedly) first and foremost to turn a profit and any public benefit of doing so is probably just incidental (although the A-Train manual speaks to this and tries to spin it from a much different perspective).

Very interesting point, though philosophically speaking, would you really say this should make a difference? What is a corporation? I mean originally, before turbo-capitalism took over everybody's mindset? It's really nothing but a group of people coming together to ensure their personal social well-being, isn't it? Much like an organized community (i.e. a city). The perfect corporation, in my mind, would balance it so that it makes exactly zero profit, but manages to keep its participants well fed. Which makes the whole concept of shareholders etc. (i.e. "owners" of a corporation who have no active stake in it) so baffling to me.

Quote:
The cheapest of the rest of the trains are basically not profitable at all and the mid-range ones are very moderately profitable and you'll probably just end up replacing them with AR-IIIs anyway. The manual fails to explain how fares are computed but it does tell you that the AR-III is the best train to use. Why'd they even both to design the other trains?

This is actually one of my pet-peeves within many games of this genre, too. I would love to build a more realistic transport network with smaller, slower trains feeding long-haul high-speed lines etc., but rarely is there ever a world simulation in which this makes sense.

P.S. I believe The Dreamers' Guild also developed the Amiga port.

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