Might and Magic: The Secret of Inner Sanctum (3212)

01.jpg
System: PC
Firma: New World Computing
Jahr: 1987
Genre: Rollenspiel
Thema: Schwerter & Magie
Sprache: Englisch
Lizenz: Kommerziell

Might and Magic: The Secret of Inner Sanctum (ID: 3212)

Disketten:
2 x 3.5" HD (1440kB)
Format:
Raw (.IMG)
Status:
Missing copy protection tracks
Sprache:
Englisch
Benutzer:
Moebius
Anmerkungen:
Fixes ID 1333.
SHA1-Hashes:

6cccc063448d141a8fd78b0e6baa7f004e44d749  disk1.img
a413f8e1bb8ecc3817df1f5cc6df28d5b3053cb8  disk2.img
Zugefügt: 28.09.2019
Bearbeitet: 20.04.2020

Might and Magic: The Secret of Inner Sanctum (ID: 1333)

Disketten:
2 x 3.5" HD (1440kB)
Format:
Raw (.IMG)
Status:
Modified
Sprache:
Englisch
Benutzer:
Pheonix
Anmerkungen:
Bad file size.
SHA1-Hashes:

d385119551b34d7c21d6984bbb81a7fe528b7370  disk1.img
e422f481f394ce4625ba3b1f5d3a2481069e4feb  disk2.img
Zugefügt: 28.09.2019
Bearbeitet: 20.04.2020

Might and Magic: The Secret of Inner Sanctum (ID: 3211)

Disketten:
2 x 5.25" DS DD (360kB)
Format:
Raw (.IMG)
Status:
Missing copy protection tracks
Sprache:
Englisch
Benutzer:
Moebius
SHA1-Hashes:

91c6362d802e65ba56acdeda8e88fa7e917608d4  disk1.img
b661231c9523394511f2ee654f243830968a4696  disk2.img
Zugefügt: 28.09.2019
Bearbeitet: 20.04.2020

Kommentare (2) [Kommentar schreiben]

Whyteshadow (10.06.2006):

You mentioned that "The game offered several interesting and rather advanced things that even later games could not improve. First was the fight. It was round-based and you had to assign each character a task for the round. The tasks were simple - fight, guard, spell, dodge, etc. The same fighting system was also used later in games like Bard's Tale and the Wizardry series." I would just like to offer a quick correction. Wizardry I, Wizardry II, and Wizardry III all came out before Might and Magic I. Therefore it was Wizardry that invented this turn-based interface. In fact, as far back as I can remember, "Wizardry, the Proving Grounds of the Mad Overlord" was the first attempt at putting AD&D type rules into a computer game. Perhaps Lord British's Alakabeth pre-empts this... I'm not sure, but it wasn't as revolutionary as Wiz was.

What made Might and Magic so amazing is that it was the first game that was so large in its scope. Wizardy 1, 2, 3, and 4, as well as the first Bard's tale were all in "indoor" or "dungeon" type settings. Might and Magic dared to do gigantic "outdoor" type levels, and 80% of the challenge of the game was to simply map the whole thing.

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