Chaos Engine (526)

Company: Bitmap Brothers
Year: 1993
Genre: Action
Theme: Multiplayer / Science Fiction
Language: English
Licence: Commercial
Chaos Engine (ID: 526)
- Disks:
- 1 x 3.5" HD (1440kB)
- Format:
- Raw (.IMG)
- Status:
- Unverified
- Language:
- English
- Contributor:
- T-Pow
- Notes:
- AKA Soldiers of Fortune
- SHA1 Hashes:
90b1f0d7a66d002875044167b2c447a524e39353 disk1.img
Added: 2019-11-21
Edited: 2020-04-20
Chaos Engine (ID: 3295)
- Disks:
- 1 x 3.5" HD (1440kB)
- Format:
- Raw (.IMG)
- Status:
- Unverified
- Language:
- English
- Notes:
- AKA Soldiers of Fortune
- SHA1 Hashes:
973ec62974c15b0f6cc46957740a34265cf9205a disk1.img
Added: 2019-12-30
Edited: 2020-04-20
Comments (13) [Post comment]
Yes, to some degree. But every system has its distinct style. If you are used to a certain palette, the colours are more relative and you might not notice such subtleties, as long as you don't look at other systems. Retro City Rampage uses this to a great effect, and might even teach you how to tell the different colour palettes appart.
That muted palette is not a necessity on the Amiga. The reason I mentioned James Pond is just that – it's running on the same system, but it uses a completely different palette. That lollipop Chaos Engine was actually ported back to the Amiga in the 'AA' version. It's really a pity that the Bitmap Brothers lost their touch there. So that current re-release is based on that one, too
The music is another difference between the different releases, by the way.
The preacher just struck a nerve with Nintendo and Sega, so he was renamed for those versions. Most games of this commando variety were on the index, though, weren't they? Dogs of War, Green Beret, Cannon Fodder… they were all said to be glorifying war.
Yes, to some degree. But every system has its distinct style. If you are used to a certain palette, the colours are more relative and you might not notice such subtleties, as long as you don't look at other systems. Retro City Rampage uses this to a great effect, and might even teach you how to tell the different colour palettes appart.
Well, if you grew up with similar graphics, you might say, that the Amiga ones are somewhat drab.
It really depends on what kind of game it is, doesn't it? With Steampunk/industrialisation, I really connect toned down, grey-ish colours. That, of course, would not be appropriate at all in James Pond, on the other hand.
Well, if you grew up with similar graphics, you might say, that the Amiga ones are somewhat drab.