UFO-Enemy-Unknown/Files/PC-DOS/UFO-Enemy-Unknown-Codes.txt

13   3994-9668
15   2557-8872
17   3123-8465
19   1410-1221
21   0922-6142
23   3107-6669
25   2509-8541
27   1390-6646
29   9830-2382
31   4882-7439
33   5540-8305
35   8609-7726
37   8689-6378
39   3046-0420
41   7291-4862
43   1799-5577
45   5569-0905
47   6150-6159
49   7311-8448
51   1740-8071
53   8579-7983
55   4312-7731
57   7857-8436
59   7672-7780
61   6465-7372
63   2118-6249
65   9128-0471
67   8663-6139
69   7464-9702
71   5585-6183
73   8470-6031
75   1905-9976
77   0915-7288
79   5485-6183
81   6370-5790
83   7569-8132
85   5248-9052
87   1611-2942
89   6633-4815
91   9534-7912
93   3297-9611
95   1388-9774
97   3260-6669
99   5122-8673
101  3792-6407
103  9637-6375
105  3351-3557
107  5777-6408
109  4323-1516
111  9785-1995

Comments

Wandrell

Feel free to share anything about UFO: Enemy Unknown (1994) here!

Wandrell

I don't know if any of you know this, but there is a multiplayer UFO made by fans.

http://ufo2000.sourceforge.net/

I play sometimes to it and it's fun.

Eagle of Fire

If you want to play a game which is based on UFO and Laser Squad (both made from the same guy, mister Gollups), I recommend Laser Squad Nemesis. Clearly the best Xcom-like strategy game I ever played. :)

Wandrell

I've been playing again to "Terror from the Deep" (this time I finished it) and compared to UFO it looks rushed.

I don't dislike having to face cyborgs honed for combat like the lobstermen, which are killing machines, or the alien missile launcher having an absurdly big area. But most of the changes (because they didn't really add anything new) where to unbalance the game, the only good weapons are the alien sonic rifles. And adding to it, there are lots of investigation bugs that will get you stuck or simply make sure it takes forever to get the new armors and ships.

The first game of the saga, UFO, is great and shows a lot of care. But the two next looks rushed. Look at Apocalypse, they didn't even finish the graphics and the aliens are still ugly place-holders.

Mr Creosote

Quote:
I've been playing again to "Terror from the Deep" [...]

Don't you think this is more suited for the Terror from the Deep comments thread? ;)

Anyway, that sequel feels rushed, because it is. How long after Ufo was it released? Three months? Obviously a cash-in sequel made by Microprose (the original team wasn't even involved). It's not without its merits, though. I like the inclusion of a few Lovecraftian motifs.

T-Pow

Originally posted by Mr Creosote at 21:03 on December 22nd, 2008:
Quote:
I've been playing again to "Terror from the Deep" [...]

Don't you think this is more suited for the Terror from the Deep comments thread? ;)

Anyway, that sequel feels rushed, because it is. How long after Ufo was it released? Three months? Obviously a cash-in sequel made by Microprose (the original team wasn't even involved). It's not without its merits, though. I like the inclusion of a few Lovecraftian motifs.


It was indeed a bad game. But I liked the underwater scenario because I allways wondered
what happened to the Ufo's which crashed on water in the first part of the X-Com series.

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