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I remember this one, it looked pretty curious, especially the vomitting patients, but the management was somewhat confusing and i would pretty soon give it up.
Mr Creosote
One of my hate games. I thought many of the ideas were really great, but the execution… the execution!
As also mentioned in the review, you have to start over repeatedly, in every "level". Usually one is over when just when things really started running well. And then the game forces you to start from scratch again! Since there is no "sandbox" mode to just play outside of the stupid "campaign", there is no way around it.
Also, after five levels or so, you notice that things are extremely formulaic. The order in which you have to build things is always the same one. Even worse, the building layout is fixed per level and it is very noticeable that the level designer had specific places for specific rooms in mind. There is basically no other way to fit the necessary rooms & equipment in any other way. So all you're doing is actually recreate an intended "solution"!
What is usually so nice in these development games (Sim City etc.) is that you have a great degree of freedom. This one puts you in under very tight control and chokes all the fun out of the theme.
Comments
Linki05
Feel free to share anything about Theme Hospital (1997) here!Moebius
I remember this one, it looked pretty curious, especially the vomitting patients, but the management was somewhat confusing and i would pretty soon give it up.Mr Creosote
One of my hate games. I thought many of the ideas were really great, but the execution… the execution!As also mentioned in the review, you have to start over repeatedly, in every "level". Usually one is over when just when things really started running well. And then the game forces you to start from scratch again! Since there is no "sandbox" mode to just play outside of the stupid "campaign", there is no way around it.
Also, after five levels or so, you notice that things are extremely formulaic. The order in which you have to build things is always the same one. Even worse, the building layout is fixed per level and it is very noticeable that the level designer had specific places for specific rooms in mind. There is basically no other way to fit the necessary rooms & equipment in any other way. So all you're doing is actually recreate an intended "solution"!
What is usually so nice in these development games (Sim City etc.) is that you have a great degree of freedom. This one puts you in under very tight control and chokes all the fun out of the theme.