Thoughts by dogchainx (28 Dec 2012) – PC (DOS)
Voxels. What the hell are they? Novalogic made voxels famous by using their Voxel Space technology to create a helicopter sim that out-matched every other sim, graphics-wise. It was revolutionary in a DOS game to have such fidelity, where the terrain actually looked like it was there. Instead of shaded 3D polygons, Voxel Space used point-sprites to create 3D worlds, kinda like a 3D bitmap. Look to a Wikipedia entry for further explanation and graphic examples.
Comanche: Maximum Overkill introduced the next-step in graphics enhancements for games during that period. And it did so without needing you to upgrade your system to insane specs either. It typically ran well on your average-to-decent system, typically not true of next-gen graphics games. Ask anyone who tried to run Strike Commander (Origin Systems, DOS flight sim) on a 386DX-40Mhz… you really had to spring for that 486DX2–66 upgrade to enjoy that game. The graphics still work today, you’ll just need to forgive the resolution limit of a DOS game.
The actual Boeing-Sikorsky RAH-66 Comanche was the Army’s chance to replace a few aging helicopters, but was canceled and only a few prototypes were made. That might be a good thing for this game though since it is much more of an arcade game than a true flight sim. That’ll knock off a lot of points with your nose-in-the-book air jockey, but not me. Sometimes you just want to shoot things without knowing the best “angle of attack” or what radar systems to avoid at what altitude. Comanche appeals to a larger market that want to quickly get up in the air and start some mayhem without having to read a 400 page manual just to taxi on the run-way (Falcon 4.0).
Missions of the game are pretty cut-and-dry. You have a designated main target and secondary targets. Some of the targets are other military units like helicopters, tanks or warships. Other mission targets include oil refineries and other critical structures.
The controls are easy enough to learn. Since the game isn’t a true-to-life flight sim, flying around isn’t difficult. The helicopter stops on a dime, and moving the helicopter around is as simple as moving the joystick (if you have one). The flight model really is that simple. Almost too simple, but this is an arcade game at heart. If you want realism in a helicopter sim, play Jane’s Apache Longbow (a very kick-arse helicopter sim)
The on-board weapons load-out include rockets, laser-guided missiles (ground targets), stinger missiles (for aircraft) and a 20mm cannon. You can also call in artillery fire for ground targets that are grouped together or for heavily armored structures. Even though your wingman isn’t much help, you can ask him to destroy a current target. For defensive mechanisms the old standbys of flares and chaff can come in handy.
The game does start to leave you wanting more though after a few campaigns. The missions aren’t all that varied, very little background story, and your wingman is next to useless. The enemy is like GOD himself at times, knowing exactly where you are, how to avoid you, or sending missiles your way even though you’re hiding in a canyon or behind a mountain range. This is where I’m taking a point off, that and lack of realism of the game map. You never see a road and the terrain, though gorgeous for this early of a DOS game, is cartoonish in contrast and color.
If you want to see what a jaw-dropping graphics showcase game was back in the day, with some fun gameplay, then play Comanche. Just know that you can’t have an extended/expanded memory manager running in DOS and that this game isn’t a true flight sim.
I’m giving this a 5, just for the pure graphics candy game it was. If it were based on realism of the simulation, this would garner a 2. Just go blow shit up and smile and don’t worry about your inadequate flight model.