Fist 2: The Legend Continues

Maker:
Melbourne House
Year:
1986
System:
C64
Genre:
Action
Tags:
Fighting / Individual Sports / Multiplayer
Language:
English
Median Rating:
2/5

Opinion Back Then

Logically there was no way Melbourne House could put out a clone of Fist I. They’ve been so many imitators that the format has been done to death. Fist II is different, a slower, more thoughtful game with a lot more to it than meets the eye. I can’t pretend to have met the evil warlods in deadly combat yet. I haven’t the faintest idea when I’ll get to him . But each time I play a little more of the game is revealed. I keep coming back for more.

Computer+Video Games #62 

Archived Thoughts

Thoughts by Mr Creosote (18 Nov 2003) – C64

Karate Champ, The Way of the Exploding Fist, International Karate – how can anyone manage to drive these great games into the ground? Is it even possible? Unfortunately, the answer is yes.

Fist 2 mixes the fighting style of the mentioned games with a more ‘freestyle’ approach (which would later become Double Dragon). Instead of duelling, the protagonist walks around freely in a landscape. From time to time, he meets an enemy whom he then beats up.

Where’s the problem in that? For a seemingly dynamic environment, the fighting is too static. While still ok seen for itself, it just doesn’t fit to the rest of the game. Walking through the sparsely decorated settings is simply boring. Nothing ever happens, and due to the controls, it can even get frustrating – or do you like being forced to climb up five ladders again, because you fell into some hole (which by the way didn’t even serve any purpose for the game)?

The ‘adventure elements’ (if those can be called like that) only consist of collecting randomly placed stuff. As if that’d save anything.

Producing an identical or similar sequel just to make some more money is certainly not the greatest way. Using a game’s good name to sell a crappy and different game is even more detestable, though. What were they thinking when they made this?

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