Fab! Ace! Topper! Cushty! Just a small selection of words which describe my view of Secret Of Monkey Island 2 – LeChuck’s Revenge. The first Monkey Island game was great – maybe even better than(ID:Indiana-Jones-and-the-Last-Crusade) Indiana Jones and The Last Crusade% – but this, this soars way over its prequel in terms of quality and quantity. […] Lucasfilm’s new iMUSE music system is incredible and simply has to be witnessed to appreciate just what a difference it makes to the overall package […] Everything about Secret Of Monkey Island 2 – LeChuck’s Revenge% says Quality, so buy it!
Thoughts by Mr Creosote (08 Oct 2002) – Amiga (OCS)
Guybrush Threepwood, the slayer of ghost pirate Le Chuck is back! He’s currently visiting Scabb Island, but unfortunately, his fame is starting to fade quite a bit – his companions are sick of hearing the same story all over again, his books about his adventure have ceased to sell, most people don’t even recognize him anymore when he says his name. That is when even Guybrush notices it can’t go on like that forever. To renew his fame and to have a new tale to tell, he wants to fulfill another heroic adventure, something many brave and strong men failed to do before him: find the legendary treasure Big Whoop.
A mere treasure hunt as the successor of an epic such as The Secret of Monkey Island? Ha, you wish it was that easy! That plot would hardly qualify for the title Le Chuck’s Revenge, would it? What Guybrush has to learn in a very painful (and monetarily lossy) way is that the former right-hand of Le Chuck, Largo La Grande, is oppressing the inhabitants. Everybody has to pay his ‘fees’, nobody is allowed to leave. So you’re stuck on this island. And thanks to the wonders of Voodoo, that’s not everything – see the game’s title…
Sounds familiar so far? Understandable – the story structure is in many ways strikingly similar to the first part. Solve several trials to be able to leave the initial island, discover your true goal when you’ve reached that, move through an intermediate part and then finally reach the last island for the grand finale. Just that the intermediate part (aequivalent to the journey in MI1) is significantly longer and less linear: you can freely travel between three islands in order to find four map pieces which lead to Big Whoop.
The last paragraph might have sounded quite negative, but is it really that bad to imitate a masterpiece a bit? It’s not as if there are really identical parts. Just the basic structure is similar – and who cares about that if it’s filled with completely original contents?
Seems like I have to explain this a bit more, because thinking about it, the number of new and great characters is in balance with the revived ones (and these had to be revived ;)), all locations are new, the jokes are new, the dialogue is new, the puzzles are new. There are just as many ‘new’ classic lines as in the predecessor (“How much wood would a woodchuck chuck if a woodchuck could chuck wood?”, “Hey, I’m alive!”). So much for my previous criticism. Don’t take it seriously – you’ll feel at home immediately in Monkey Island 2.
There are a few technical advancements. Most noticably the graphics. Monkey Island 2 is the first adventure game by Lucas Arts which uses hand-drawn backgrounds which have been scanned and put into the game (all the games before used pure computer-generated graphics). Everything blends together perfectly, the different colour schemes of the islands immediately establish the general mood of the settings. This is certainly one of the games with the best graphics ever – extremely stylish, extremely great-looking. The music is another matter, though. Compared to the original IBM version which basically always played a great tune no matter whether something special was happening on the screen or not, this Amiga version remains mostly silent. The verb list has been reduced to 9 which is the logical conclusion of the first part not needing all. The objects in the inventory are shown as pretty pictures instead of text – very nice.
Monkey Island was originally planned as a trilogy by the series creator, Ron Gilbert. He left Lucas Arts shortly after finishing this game, though, that is why the series ends with this game. No, these crappy games carrying the same title published many years later don’t count! I mean, come on – they didn’t even try to explain the ending of this game in the ‘next part’! Let face it: nobody makes such quality anymore. (Mis-)using the characters of such classics is a mortal sin, though! What a stroke of luck the myth of the real Monkey Island games is indestructable >:)
Even the 11 floppy disks don’t hurt that much since the data is intelligently spread amongst them: each island is almost completely on two different ones, so with two drives, it’s already playable very well. But let’s face it: it’s of course perfect installed to a hard drive, so head over to WHDLoad :)
Archived Thoughts
Thoughts by mattsbone (28 Aug 2018) – PC (DOS)
This has to be one of the best games ever made, if you are into Adventure games and you have not played this then where have you been? It’s worth playing through the almost-as-good Secret of Monkey Island so that you have the background in order to play the second installment.
I still play this game after discovering it almost 27 years ago, with the simple point and click interface, humour and witty dialogue, I was amused for hours tying to figure out the puzzles, back then you never had the internet to download a walkthrough you had to read magazines or ring a tip line.
You start out by playing the character Guybush Threepwood in search for the lost treasure Big Woop, after defeating the pirate LeChuck. You arrive on Scabb Island to find LeChuck’s former right hand man running the island, and before you can leave you have to outwit him. On the island Guybrush will meet Mojo, the voodoo lady and with her help will try to free Scabb from Largo. But when Guybrush meets Largo he show shim LeChuck ghost’s beard to prove he killed it and he got is sealed allowing Largo to resurrect LeChuck. Guybrush will go through many adventures, researches, spitting contest, necromancy and puzzles to finally find Big Whoop and kill LeChuck forever.
The adventure is divided in four chapters, even if the first and the sencond are way bigger than the other two and they are “The Largo Embargo”, all set on Scabb Island, “Four Map Pieces” set in Scabb Island but also in Phatt Island and Booty Island, “LeChuck Fortress” and “Dinky Island”.
Sincerely I don’t know a single person who beat a graphic adventure in less than… months! I’m pretty slow to beat games and it took me years to complete Monkey Island 2 so I can’t help to give the highest grade possible.