2013 put the spotlight on games released 30 years earlier, i.e. in 1983.
Graftgold allowed us to play Star Wars on our home computers
The joystick killer genre began here
Yes, this is also 1983 — a graphical revolution, but not backed up by a decent game concept
Simpler text adventures were a thriving genre
Gravitar showed that not all arcade style games are just about fast reflexes
In the world of text adventures, the transition from pure treasure hunts to more complex themes began
Believe it or not, this was groundbreakingly realistic at the time
This Atari VCS port of the popular arcade classic mainly shows one thing: The home systems of the time not being up to par for many things
Few games went from home computer to the arcades
Dani Bunten made one of her most timeless games
Cluedo on a zeppelin — with intelligent extensions to the game concept
Legendary game designer Sid Meier also got his start
Without a doubt the rarest Ultima game