Masters of the Universe: Terraquake Walkthrough (for Spectrum Z80 and Commodore
Important note: You will not be able to follow as stated without these
* Leave the glass behind for now. If you get it at this point, your hands will
full by the time you need to pick up the minus manacle.
** Do teleport back at this point. You will have enough room in your hands to
glass shards from the garden now. The path from the mirror room to the garden
containing the glass is N, E, S, E. Follow the path and get the glass. Return
(W, N, W,
S) through the mirror and remove the manacle to shrink it to its diminished
Continue the remainder of the journey as listed.
You begin in front of King Randor (or Radnor, as they misspell it).
LOOK POSTS (you find a secret door)
GET SWORD (you are now He-Man (whee!))
N, NE, S
GO MIRROR (you enter the Shadowlands -- the Sorceress will hint you on this
KILL MANTANNA WITH SWORD
N, E, S, NE, E, S
TALK MAN AT ARMS (he gives you the moleculator -- to be used against
N, W, S
GET TIMELINK (number 2)
W, S, W
SWIM (if you're caught by a tentacle, you must ATTACK TENTACLES WITH
HIT COAT OF ARMS WITH SWORD (the drawbridge is lowered)
TALK SORCERESS (you are given a couple of hints)
LOOK CLOCK (the hands are missing)
FIT TIMELINK (the earthquakes stop, and a weapon is now lying nearby)
GET TURQUOISE (for "Two-Faces")
GET HEXAGON (your secret weapon against Beast Man and Skeletor)
NE, NW, E
LOOK IT (there's a loose pearl in it)
REMOVE BEAD (to be used against Mer-Man)
E, E, S
JUMP (you avoid Evil-Lyn's spell and kill her)
N, W, N, N, W, S
FIT MANACLE TO MIRROR (it does diminish reflected light -- i.e., a mirror. The
S (you fall down)
WAIT, WAIT, WAIT (the ledge falls down)
WAIT (Rockbinder appears)
THROW MOLECULATOR AT ROCKBINDER
Y (he gives you a hint -- remember the sequence!)
KILL SCORPIONS WITH SWORD, KILL SCORPIONS WITH SWORD
DROP SWORD (you turn back into Adam)
N (the Shadowweaver cannot catch when you're not He-Man)
E, E, E
DROP HEXAGON (Beast Man is suspended in time)
N, N, W
LOOK HEADS** (from here you can teleport back to the castle by removing the
Minus Manacle from the mirror and walking through it)
GET MOSSMAN (he follows you)
S, W, N (Moss Man empties the swamp!)
DROP BEAD (it multiplies, and Mer-Man is history!)
N, E, S, U, U
THROW CORD AT PINNACLE (you remove the barrier that lies by the lizard)
KILL WYVERN WITH SWORD
LIGHT FIRE (you burn the nest using the glass. Orko arrives.)
D, W, N, W, S, SE, S, E
READ IT (a hint about the fire)
N, N, E
PLAIT REEDS (you produce a rope)
W, NE, N
GIVE TURQUOISE TO TWOHEADS (the heads start arguing)
N, U, W (Orko casts a spell -- an opening appears)
S (the cage here is unimportant), W
PRESS BLOCK (yet another opening appears. If a boulder should roll towards you,
TIE ROPE TO CLAW
THROW HOOK (it catches onto something)
LOOK WALLS (you notice some spikes)
POINT MIRROR AT GLOBES (the mirror absorbs the light)
PRESS CIRCLE TRIANGLE DIAMOND (you remember Rockbinder's advice, right?)
E, E, E
PUSH LEVER (you have defeated Skeletor and saved Eternia! Hey, given the
licence, this game could've been a lot worse!)
Rockbinder - throw Moleculator at him.
Mer-Man - drop the bead (from Abacus).
Beast Man - drop the hexagon.
Moss Man - bring him to the swamp.
Scorpions - kills them twice with the sword.
Orko - take him along to Massive Winding.
Shadowweaver - drop the sword and walk north and south before he catches you.
Mantenna - kill him with the sword.
Skeletor - drop the hexagon and push the lever.
Evil-Lyn - jump!
Man-At-Arms - talk to him and get Moleculator.
Sorceress - talk to her.
King Radnor (Randor) - talk to him.
Two-Faces (Two Bad) - give him Turquoise, which also has two faces!