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Posted at 19:09 on April 18th, 2024 | Quote | Edit | Delete
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hahaha

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Posted at 19:02 on April 18th, 2024 | Quote | Edit | Delete
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Yup! Plus, the classic Indiana Jones ending: everything would have happened and ended exactly the same way without him.

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Now you see the violence inherent in the system!
Posted at 19:01 on April 18th, 2024 | Quote | Edit | Delete
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It's nice you win a free submarine in the end

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Posted at 18:52 on April 18th, 2024 | Quote | Edit | Delete | Delete Attachment
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Made it. Overall, considering team path, liked it. Quite a pace for an adventure game. Constant forward movement. I do wonder why it is listed as "hard puzzles" often. It's very linear, few locations available at each time, few objects. Never really opened up. This made almost everything straightforward, even in less logical moments. In the endgame, use of light, colours and perspective were the highlight for me.

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Posted at 18:01 on April 18th, 2024 | Quote | Edit | Delete | Delete Attachment
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Man, do I wish this raft was faster!

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Posted at 19:44 on April 17th, 2024 | Quote | Edit | Delete | Delete Attachment
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Played through the outer ring of Atlantis. For the first time in this game, I have the feeling there are some actual puzzle chains forming.I like the retro-futuristic technology and art design. Of course, it never gives the impression of this being a city where people actually lived. Too many "workshops". Much too small overall. This, though, is not criticism. They couldn't have done it better realistically.

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Posted at 20:11 on April 16th, 2024 | Quote | Edit | Delete | Delete Attachment
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Made it to Atlantis for the third time. Honestly, underwhelming path overall. The fighting system is exactly like the one in Pirates in theory. In practice, it's no fun. Note on the voicework: Arnold didn't even *sing* "gaudeamus igitur". I liked the very final scene, seeing the submarine approach just as a shadow.

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Posted at 19:10 on April 16th, 2024 | Quote | Edit | Delete | Delete Attachment
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Now tackling the Fists path. So far seems like the least fleshed out. Trottier is useless. On the dig site, Indy finds a secret passage which contains... *nothing*. Going through just triggers the story to go on for no discernable reason.

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Posted at 12:54 on April 16th, 2024 | Quote | Edit | Delete | Delete Attachment
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I enjoyed the team path. Those little touches of interaction with Sophia. The squabbling, as clichéd as it is. The way she waves when seeing her through the measuring device. Or when she has to crawl through the hole to open the door - both clearly uncomfortable with the amount of physical contact. The coded conversation on the submarine. She gets captured too much, yes. Still quite an achievement for the time. Puzzles also seemed better. I maintain this is the "true" path planned first.

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Posted at 06:44 on April 16th, 2024 | Quote | Edit | Delete | Delete Attachment
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Having gotten to the gates of Atlantis, I figured it's best to try the other paths first. Going for "team". I liked the part with Trottier in this one. Yes, asking the player to guess "how many fingers" is stupid. But the idea of quizzing them in statements made in an earlier conversation, seemingly unimportant side details, was good. Plus, there was an alternative solution available.

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Posted at 19:03 on April 15th, 2024 | Quote | Edit | Delete | Delete Attachment
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Sternhart turned into a skeleton??? Er... how long has it taken me to get to Crete?

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Posted at 15:09 on April 15th, 2024 | Quote | Edit | Delete
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Yes, I remember the how many fingers debacle ;)

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Posted at 13:36 on April 15th, 2024 | Quote | Edit | Delete
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Every path involves the search for Trottier. The chaotic running around of the same four passers-by is so horrible. The car-chase is however unique, Teams has something entirely different and Fists almost doesn't need Trottier.

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Posted at 13:31 on April 15th, 2024 | Quote | Edit | Delete
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As I remember, the book can be in different random places. Though I don't remember it ever being in this office. So, my guess, it's indeed always empty.

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Now you see the violence inherent in the system!
Posted at 13:28 on April 15th, 2024 | Quote | Edit | Delete
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btw, the empty chest upstairs, in this room, is really disappointing. (or does it get populated at some random seed?)

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Posted at 13:26 on April 15th, 2024 | Quote | Edit | Delete
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For me, the digsite is the best puzzle of the whole game. Also great (and different) in Fists + Teams path.The darkness thing gets repeated one more time btw. But won't tell when.

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Posted at 12:50 on April 15th, 2024 | Quote | Edit | Delete | Delete Attachment
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Based on recommendation of @console , I'm trying the wits path. First approach to find a random guy in Monte Carlo: hang out in front of a random hotel until he shows up. Right. I thought there was a Hollywood screenwriter involved? Next, a repetion of the Monkey Island finding-the-swordmaster puzzle. A camel chase. A car chase. Is this really the "wits" path? But then, how the eyes get used to the dark dig site: pure genious.

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Edited by Mr Creosote at 12:50 on April 15th, 2024
Posted at 10:27 on April 15th, 2024 | Quote | Edit | Delete
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yeaaaaaaaaaahhhhh. I have a tough time with this game. I kind of set it down after a lot of poor design stuff. It is one of the biggest adventure games that just never clicked for me for a whole lot of reasons and it really does confound me as to why it is perceived as a classic.

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Posted at 08:05 on April 15th, 2024 | Quote | Edit | Delete
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I'm playing the so-called "talkie" version for the first time in my life. Wow, those comedy accents!

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Posted at 10:50 on April 14th, 2024 | Quote | Edit | Delete
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Another thing for the like list: each person has its characteristic animations. Such as Kerner's hand going through his hair. Sophia turning away with her arms folded. Little touches which do wonders.

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Now you see the violence inherent in the system!
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