The Spam Club

» The Spam Club - Life, The Universe and Everything - Comments / Discussion - Neverwinter Nights (1991) - Reply

Reply

Username:
Not Authentication Code (blank):
Password:
Guest Password: xvMd1
Post:
:):(;):angry::D:o:P:embarassed:
Attachment: (max. 5000000 bytes)
Mail Notification?Yes
No
 

Last 20 Posts (View All)

Posted at 10:16 on March 29th, 2014 | Quote | Edit | Delete
Herr M.
Avatar
Moderator
Deceased Gumby
Posts: 1413
The funny thing about the offline client is, that it's like wandering through a ghost town: You know there used to be lots of people here and that the place has seen quite some action in the heydays. But now it's all over, there are just some sad remains, shadows of what once used to be, waiting for someone to walk by.

Anyways: I really wonder how they adressed all those turn based issues of the Golbox games. Did the battles take place in the usual way and others could simply join in, or where they closed? Did you have a timer for you moves or could you just wait for help? How about resting and restoring your health and spells?

In any case PvP must have been quite interesting, considering how overpowered mages use to be in D&D.
-----

[color=darkblue][i]The known is finite, the unknown infinite.[/i] - Thomas Henry Huxley[/color]

Posted at 21:22 on March 22nd, 2014 | Quote | Edit | Delete
Wandrell
Avatar
Member
Retired Gumby
Posts: 1092
Feel free to share anything about Neverwinter Nights (1991) here!
Powered by Spam Board 5.2.4 © 2007 - 2021