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Posted at 09:31 on May 1st, 2021 | Quote | Edit | Delete
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Deceased Gumby
Posts: 1339
Hey the cover says it all! ;) MAXIMUM INTENSITY and Can you take the pace? I guess not, seems like the difficulty is too XTREMe. Well, when will racing game designers learn that it is not the graphics, nor the physics or an ace sound track but a good learning curve and smooth difficulty that keeps gamers playing? Off the top of my head the most fond memories of racing games where those which were easy to learn but hard to master, with an ever so slight increase of challenge from race to race. Like Screamer, Micro Machines or Need for Speed: Underground 2… OK the latter would be a prime example of cheating AI, but at least it did so in a good way.
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The known is finite, the unknown infinite. - Thomas Henry Huxley
Posted at 08:29 on May 1st, 2021 | Quote | Edit | Delete
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Reborn Gumby
Posts: 9538
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…and yet another Mario Kart clone. Just that unlike that game, XTreme Racing didn't kickstart a hugely successful series. Sure, on the already dying Amiga platform, how could it have? That may have been one of the reasons. Maybe there were others.


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