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Chaos Engine (1993)

Posted at 12:00 on February 26th, 2000 | Quote | Edit | Delete
Tapuak
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Feel free to share anything about Chaos Engine (1993) here!
Posted at 13:00 on February 26th, 2000 | Quote | Edit | Delete
ze
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very good
Posted at 08:54 on January 5th, 2014 | Quote | Edit | Delete
Mr Creosote
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Re. the news of 2014-01-05: I'm not sure why anyone would want to play the version with the lollipop colours ;)
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Now you see the violence inherent in the system!

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Edited by Mr Creosote at 21:13 on January 6th, 2014
Posted at 20:47 on January 5th, 2014 | Quote | Edit | Delete
Herr M.
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Originally posted by Mr Creosote at 08:54 on January 5th, 2014:
I'm not sure why anyone would want to play the version with the lollipop colours ;)


Well, if you grew up with similar graphics, you might say, that the Amiga ones are somewhat drab. ;)
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[color=darkblue][i]The known is finite, the unknown infinite.[/i] - Thomas Henry Huxley[/color]

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Edited by Mr Creosote at 21:13 on January 6th, 2014
Posted at 21:30 on January 5th, 2014 | Quote | Edit | Delete
Mr Creosote
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Originally posted by Herr M. at 20:47 on January 5th, 2014:
Originally posted by Mr Creosote at 08:54 on January 5th, 2014:
Though I'm not sure why anyone would want to play the version with the lollipop colours ;)


Well, if you grew up with similar graphics, you might say, that the Amiga ones are somewhat drab. ;)

It really depends on what kind of game it is, doesn't it? With Steampunk/industrialisation, I really connect toned down, grey-ish colours. That, of course, would not be appropriate at all in James Pond, on the other hand.
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Now you see the violence inherent in the system!

Posted at 10:50 on January 6th, 2014 | Quote | Edit | Delete
Herr M.
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Originally posted by Mr Creosote at 21:30 on January 5th, 2014:
It really depends on what kind of game it is, doesn't it?


Yes, to some degree. But every system has its distinct style. If you are used to a certain palette, the colours are more relative and you might not notice such subtleties, as long as you don't look at other systems. Retro City Rampage uses this to a great effect, and might even teach you how to tell the different colour palettes appart.
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[color=darkblue][i]The known is finite, the unknown infinite.[/i] - Thomas Henry Huxley[/color]

Posted at 10:57 on January 6th, 2014 | Quote | Edit | Delete
Herr M.
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Did you know that (according to Mobygames and Wikipedia) this game was on the infamous German 'Index', i.e. it wasn't freely available? Any ideas why? Because it has a lightning shooting priest in it? Or are there blood drops in it?
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[color=darkblue][i]The known is finite, the unknown infinite.[/i] - Thomas Henry Huxley[/color]

Posted at 21:10 on January 6th, 2014 | Quote | Edit | Delete
Mr Creosote
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Originally posted by Herr M. at 10:57 on January 6th, 2014:
Did you know that (according to Mobygames and Wikipedia) this game was on the infamous German 'Index', i.e. it wasn't freely available? Any ideas why? Because it has a lightning shooting priest in it? Or are there blood drops in it?

The preacher just struck a nerve with Nintendo and Sega, so he was renamed for those versions. Most games of this commando variety were on the index, though, weren't they? Dogs of War, Green Beret, Cannon Fodder… they were all said to be glorifying war.
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Now you see the violence inherent in the system!

Posted at 21:17 on January 6th, 2014 | Quote | Edit | Delete
Mr Creosote
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Originally posted by Herr M. at 10:50 on January 6th, 2014:
Originally posted by Mr Creosote at 21:30 on January 5th, 2014:
It really depends on what kind of game it is, doesn't it?


Yes, to some degree. But every system has its distinct style. If you are used to a certain palette, the colours are more relative and you might not notice such subtleties, as long as you don't look at other systems. Retro City Rampage uses this to a great effect, and might even teach you how to tell the different colour palettes appart.

That muted palette is not a necessity on the Amiga. The reason I mentioned James Pond is just that – it's running on the same system, but it uses a completely different palette. That lollipop Chaos Engine was actually ported back to the Amiga in the 'AA' version. It's really a pity that the Bitmap Brothers lost their touch there. So that current re-release is based on that one, too :(

The music is another difference between the different releases, by the way.
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Now you see the violence inherent in the system!

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Edited by Mr Creosote at 21:18 on January 6th, 2014
Posted at 21:04 on January 11th, 2014 | Quote | Edit | Delete
Mr Creosote
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Update to the review: I've continued playing the game and I can now proudly announced that I have now managed to actually beat it without cheating :D Though, of course, not in one sitting, but rather by replaying each world again and again patiently.
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Now you see the violence inherent in the system!

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Edited by Mr Creosote at 21:29 on January 11th, 2014
Posted at 10:41 on January 12th, 2014 | Quote | Edit | Delete
Herr M.
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Congratulations! Any hints and pointers, except being persistent? ;)
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[color=darkblue][i]The known is finite, the unknown infinite.[/i] - Thomas Henry Huxley[/color]

Posted at 11:34 on January 12th, 2014 | Quote | Edit | Delete
Mr Creosote
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Although it may not appear like it, the Preacher actually turned out to be the best character to choose for me. He is fast, i.e. he can easily outrun enemy fire and he can acquire the "shield" skill which just has to be the most useful one by a huge margin.
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Now you see the violence inherent in the system!

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Edited by Mr Creosote at 11:38 on January 12th, 2014
Posted at 18:39 on November 10th, 2023 | Quote | Edit | Delete
Mr Creosote
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Chaos Engine will come to the C64
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Now you see the violence inherent in the system!

Posted at 09:53 on March 17th, 2024 | Quote | Edit | Delete
Mr Creosote
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The first playable preview of the C64 version is out.
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Now you see the violence inherent in the system!

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