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The Blackwell Legacy (2006)

Posted at 16:47 on June 6th, 2015 | Quote | Edit | Delete
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Episodic formats are very convenient for marketing purposes, because you can milk your customers which are already hooked repeatedly. After all, who will just quit after playing through half of a story? Right, people will pay for the next part, the one after that and so on for the rest of time. In theory. As tempting as it may seem to take advantage of this, you're also taking two big risks designing your game in an episodic fashion. First, you actually need to get your audience hooked. Second, you need to design your narrative to work on two levels: the small story of each episode which needs its own beginning, arc and resolution as well as the global plot spanning over all episodes.


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