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Theme Hospital (1997)

Posted at 19:18 on September 29th, 2015 | Quote | Edit | Delete
Linki05
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Bachelor Gumby
Posts: 73
Feel free to share anything about Theme Hospital (1997) here!
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[i]Link, der oder das
Wortart: Substantiv, maskulin oder Substantiv, Neutrum[/i]

Posted at 09:52 on September 30th, 2015 | Quote | Edit | Delete
Moebius
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Zombie Gumby
Posts: 3879
I remember this one, it looked pretty curious, especially the vomitting patients, but the management was somewhat confusing and i would pretty soon give it up.
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[i]Cheer up! Remember the less you have, the more there is to get.[/i]

Posted at 10:56 on October 1st, 2015 | Quote | Edit | Delete
Mr Creosote
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Reborn Gumby
Posts: 11387
One of my hate games. I thought many of the ideas were really great, but the execution… the execution!

As also mentioned in the review, you have to start over repeatedly, in every "level". Usually one is over when just when things really started running well. And then the game forces you to start from scratch again! Since there is no "sandbox" mode to just play outside of the stupid "campaign", there is no way around it.

Also, after five levels or so, you notice that things are extremely formulaic. The order in which you have to build things is always the same one. Even worse, the building layout is fixed per level and it is very noticeable that the level designer had specific places for specific rooms in mind. There is basically no other way to fit the necessary rooms & equipment in any other way. So all you're doing is actually recreate an intended "solution"!

What is usually so nice in these development games (Sim City etc.) is that you have a great degree of freedom. This one puts you in under very tight control and chokes all the fun out of the theme.
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Now you see the violence inherent in the system!

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