for PC (DOS)

Wandrell:Popular Vote:
Company: Delphine
Year: 1993
Genre: Adventure, Action
Theme: Science Fiction
Language: English
Licence: Commercial
Views: 30246
Review by Wandrell (2008-10-05)

With a gun and no memory you end doing what anybody in your situation would do: living an action filled sci-fi adventure through alien worlds. Sounds typical, yet it is quite a different platform game.

Mostly because for being mainly an action game this one is quite diverse. It won’t give you just levels for walking around, those with some enemies around and a puzzle thrown in, or at least something that tries to be one. You have a bit of plot which evolves, and with it the levels and your objectives also keep changing. There is even a part where you should get jobs for raising money.

The plot by itself is not very original (It advances to the evil shape shifting aliens infiltrate the human society variety), but it at least gives you a few dystopian future scenes that always are fun: the artificial jungle, the death-game where you can become a millionaire if you are able to survive or the weird living alien world.

I promised something different, yet I would like to say you can’t find anything on it. As I would like to tell it is now one of the pillars of platforms games. Yet sadly I must say that just a few games can compare to this even today.

Not because it is unsurpassable, what really marks it from the others is having its own style, for trying something different. It is not an adventure game yet it is not a shooter, and the platforms spread around really have to do with the game.

I said it creates its own style. But, what did I exactly mean? Having an inventory and using objects to make your way around, helping yourself with tools like a two-seconds energy shield, stones for distracting enemies or a teleporter you must throw around. And they are not just small items that give you a bonus for killing more or simple gimmicks.

Along with a pretty seamlessly blend of action and story. Not just an introduction and an ending that means nothing for the game. And don’t forget the animations, sometimes they look a bit ugly yet they are the nice kind of eye candy.

Comments (4) [Post comment]

When I played the game as a kid I recall at least once getting stuck on the beginning of the second stage because of that. But if you run pressing up (I think it was up) he jumps automatically when reaching the border, or when he can reach a platform.
Mr Creosote:
Back when computer game magazines were still carrying floppy discs on their covers, I got a demo of this through that channel. It was one of the few worthwhile ones ever to come with that magazine - but still not enough to make me buy the full version, because apparantely, the game included 'exact jumping' (you know... when there are gorges which you can just jump over if you take off from the very last pixel). This 'feature' already made Prince of Persia unplayable for me :(