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Super Solvers: Midnight Rescue

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Review by Underdogs:
Designed for kids ages 7 to 10, Super Solvers: Midnight Rescue is a great educational game that aims at improving kid's vocabulary. Gameplay is similar to Spellbound, but designed for older kids. Morty Maxwell, the master of mischief, is up to his old tricks again, and this time the Shady Glen School is the target of his outlandish plot. Armed with paint that turns things invisible and five robot paintbrushes, he's trying to erase the school, and you only have until midnight to stop him.

To stop the evil mastermind, kids will need to read for clues and collect evidence to determine which of the robots is really the Master of Mischief in disguise. With more than 200 reading selections, including letters, diaries, and children's classics, and more than 400 questions, Midnight Rescue offers thousands of unique games to play. There are also on-screen definitions and pronunciations of more than 500 words to help build vocabulary. In addition to building vocabuary, the game also helps kids develop important comprehension skills, such as reading for main ideas, recalling key facts, and drawing inferences. The game also improves deductive thinking skills, as kids must gather, organize, and analyze information, and finally draw deductive conclusions in order to win. Midnight Rescue is definitely a masterpiece of its kind, and a must have. Two thumbs up!

Average Rating:9.05 [137 votes]
Genre:Education
Designer:
Developer:Learning Company, The
Publisher:Learning Company, The
Year:1990
Software Copyright:Learning Company, The
Theme:
Multiplayer:
Related Links:
More Info:Mobygames | The Web
System Requirements:DOS
If you like this game, try:Super Solvers: Spellbound!, Super Solvers: Treasure Mountain, Island of Dr. Brain
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Technical Notes: