Mindwheel
Unfortunately, this wonderful premise is shattered by absurd puzzles that bear no relation to the game's larger plot. Most of the game's puzzles revolve around finding words to complete the various sonnets posed by different characters, and answering obscure riddles. The problem is that it is often almost impossible to know if you have found the right word, and why. Worse still, some words are written only in the manual/novella that comes with the game, with almost no clue to the effect. The parser is decent, although its range of synonyms are very limited (for example, in one case it will only understand LADY but not WOMAN).
Mindwheel is one of those rare games you really want to like, but simply can't. The illogical and frustrating puzzles simply get in the way of enjoying the game, which is extremely well-written. It would probably have been a true classic had Pinsky opt for a "true" (i.e. passive) electronic novel (e.g. Activision's Portal) than a real game. The storyline and writing are among the best you'll ever find in a game (or books, for that matter)-- it's just unfortunate that they are trapped inside a poor shell of puzzle-solving, merely for the sake of utilizing the "interactive" medium. The few nuggets of sonnets and poetic fragments in the novella alone are proof of why Pinsky is regarded as one of the most talented poets of his generation. The bottom line: read the novella that comes with the game's manual, and play the game only as an afterthought.
Average Rating: | 7.87 [8 votes] |
Genre: | Interactive Fiction |
Designer: | Robert Pinsky |
Developer: | Synapse Software |
Publisher: | Brøderbund |
Year: | 1986 |
Software Copyright: | Brøderbund |
Theme: | Science Fiction, Historical |
Multiplayer: | |
Related Links: | |
More Info: | Mobygames | The Web |
System Requirements: | DOS |
If you like this game, try: | Portal, Jigsaw, Timequest |
Thanks to... | Robin |
Technical Notes: |
Screenshots © The Good Old Days