Guild of Thieves
Anyone who wished that The Pawn's were longer and more puzzle-intensive will have a field day with Guild of Thieves. The game serves a plethora of many, many more diabolical puzzles than The Pawn, many of which require both perfect timing and ingenuity to solve. This is definitely not a game anyone can finish in a sitting (unless you can survive days perched on a chair, eating food with one hand and typing with another). The game also offers many enhanced features, most notably the advanced parser which understands a lot more useful verbs. The "goto x" command, for example, will bring you to a location you have been before automatically by taking the shortest possible route. You do not need to draw maps anymore, unless the geometry of the landscape is crucial for solving some puzzles. Of special mention is the gradual increase in difficulty that, in a way, serves as a "tutorial" for beginners. The first treasures can be found and removed easiliy, but the difficulty of the puzzles gradually increases. Anyone who manages to rob the Bank of Kerovnia at the end can be proud with good reason.
Overall, Guild of Thieves is a great game, especially if you like puzzle-intensive adventures without much attention to plot (similar to Zork). Anyone looking for a more plot-intensive game should play The Pawn and even Jinxter first and save this difficult challenge for later. Two thumbs up!
Average Rating: | 8.73 [41 votes] |
Genre: | Interactive Fiction |
Designer: | Rob Steggles |
Developer: | Magnetic Scrolls |
Publisher: | Rainbird |
Year: | 1987 |
Software Copyright: | Rainbird |
Theme: | Fantasy |
Multiplayer: | |
Related Links: | Game page at Magnetic Scrolls Memorial , Game page at Magnetic Scrolls Gallery |
More Info: | Mobygames | The Web |
System Requirements: | DOS |
If you like this game, try: | Jinxter, Magnetic Scrolls Collection 1 |
Thanks to... | Mok |
Technical Notes: |
Screenshots © The Good Old Days