Murder Makes Strange Deadfellows
Playing the game is very simple. You have a certain amount of "time" to search the rooms and gather clues, after the time is up (or you think you heard and saw enough), you choose the person or place that has the will. Gameplay is almost non-existent, you merely click on the room you want to search and a non interactive sequence is triggered in which you discover the clues in that specific room in that time. Going to different rooms at different times yields different results naturally, however you never deduct anything from those clues. For example, in one occasion I saw a character enter a secret door, naturally by going to the room the character was just in you will open the door too and reveal what is behind it. However, it isn't necessary to view the other character open the door, if you choose that specific room in that specific time in the game you will ALWAYS get the same sequence of opening the secret door.
In the end, poor graphics and boring gameplay (which consists of clicking on rooms and viewing a long sequence), ruin what could have been a very good idea. Murder Makes Strange Deadfellows deserves mention as one of the first CD-ROM only games ever made .... it's a shame it wasn't more interactive.
Average Rating: | 7 [8 votes] |
Genre: | Adventure |
Designer: | |
Developer: | Tiger Media |
Publisher: | Tiger Media |
Year: | 1992 |
Software Copyright: | Tiger Media |
Theme: | Mystery, Cartoon |
Multiplayer: | |
Related Links: | |
More Info: | Mobygames | The Web |
System Requirements: | DOS |
If you like this game, try: | Psychic Detective, Private Eye |
Thanks to... | |
Technical Notes: |
Screenshots © The Good Old Days