Attic of the Underdogs

Bruce Lee (Remake)

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Review by Underdogs:
This is an amazing remake of the Commodore 64 version of Datasoft's famous Bruce Lee game, which was released for PC in 1984. Say goodbye to ugly 4-color CGA palette of the PC original: this remake by Mark Rosten is far and away a superior version, retaining all the intuitive gameplay of Commodore 64 version as well as bright 16-color graphics. For anyone who is not familiar with the original Bruce Lee, here is my review of the original PC version (also on this site):

One of the first semi-realistic side-scrollers for PC. MobyGames has the scoop on this martial arts classic: "Bruce Lee is a decent platform game with a lot of action thrown in. Reflexes are needed to pass certain sections, as is a lot of timing to jump past obstacles. You're pursued by two enemies, who unrelentlessly come after you, snapping at your heels. It's very fun for anyone who likes platform games. There is no "easy" mode to help novice gamers get used to the game. Also, fighting the enemies is relatively easy and just gets irritating after a while. Finally, Bruce Lee only runs at the correct speed on a 4.77MHz PC. Well, one more gripe, actually--you're Bruce Lee, yet you only have two moves, punching and a flying kick. A little disappointing from a master of martial arts. If you love platform games that require good reflexes and timing, Bruce Lee fits the bill."

The game also features a great range of movement and attacks that makes games such as Bushido simplistic in comparison. Definitely a must-have for all martial arts fans, and three cheers to Mark Rosten for porting THE ultimate version of this classic to the PC.

Average Rating:8.38 [121 votes]
Genre:Action
Designer:Ron Fortier & Mark Rosten
Developer:Datasoft
Publisher:Freeware
Year:2001
Software Copyright:Mark Rosten
Theme:Oriental
Multiplayer:
Related Links:Official site
More Info:Mobygames | The Web
System Requirements:Windows 95/98
If you like this game, try:Bruce Lee, Karnov, World Karate Championship
Thanks to... 
Technical Notes: