Enemies
The game is extremely linear and episodic in nature like his other games: you basically are thrown into a specific location and given specific tasks to solve, before moving on to the next. The plot in this one is much more interesting, though: you play Charles Johnson, a nondescript layman who somehow attracts a lot of enemies including a psycho serial killer who kills women in various gruesome (and imaginative) manners, leaving their bodies for you to discover. The writing is excellent and appropriately creepy scenes of murder are described with such detail that you can vividly visualize them. The puzzles are consistently very difficult but fair; no puzzle left me wondering how on Earth the solution works, although more clues would have been welcome. On the downside, the game is very unforgiving like Andys previous games: you can get irrevocably stuck without knowing it for a long time, because the game doesnt allow you to revisit many locations you explored in previous chapters. The parser is also quite picky: sometimes you have to use the exact syntax its looking for. And the plot has some holes that left me with many questions after finishing the game (what turned the killer into total psycho, for example, was never explained).
In short, Enemies is one of the games that will frustrate you a lot (and if youre like me, make you think you are stupid), but will glue you to the very end because much of the game is simply brilliant, and all the puzzles are logical even if they are very hard. Highly recommended, but be prepared to restore often and peek at the walkthrough every now and then.
Average Rating: | 8.04 [25 votes] |
Genre: | Interactive Fiction |
Designer: | Andy Phillips |
Developer: | Freeware |
Publisher: | Freeware |
Year: | 1998 |
Software Copyright: | Andy Phillips |
Theme: | Modern, Horror |
Multiplayer: | |
Related Links: | |
More Info: | Mobygames | The Web |
System Requirements: | Inform |
If you like this game, try: | Anchorhead, No Time to Squeal, Heist |
Thanks to... | |
Technical Notes: |
Screenshots © The Good Old Days