Live Wire!
So Live Wire! has nice graphics, fun gameplay, and interesting levels. What is, then, the problem? The main problem is that the game plays less like a puzzle game than a frenetic action game where you can just blindly race around the board most of the time to collect tiles and win the level. The game moves very quickly: mostly because there are lots of power-ups that keep being used - either by you or by your opponents - which means the landscape constantly changes to the point of inducing headaches. Worse still, there is no way to change the automatic camera movements, so at times you will be seeing the action from a completely useless behind-some-tree perspective. The sheer randomness of what kind and where the power-ups appear make the game more reliant on luck than actual skill. To the designer's credits, though, Live Wire! allows up to four players to engage in multiplayer competitive or cooperative teamplay over LAN or the Internet.
Unlike classic action puzzlers like Wetrix, Live Wire! does not hit the right balance between frenetic action and skillful puzzle solving. Another neat concept trashed by less-than-optimal execution. Too bad.
Average Rating: | 6.77 [9 votes] |
Genre: | Puzzle |
Designer: | David Radcliffe |
Developer: | Code Monkeys, The |
Publisher: | Sales Curve Interactive |
Year: | 1999 |
Software Copyright: | Code Monkeys, The |
Theme: | Cartoon |
Multiplayer: | |
Related Links: | |
More Info: | Mobygames | The Web |
System Requirements: | Windows 95/98 |
If you like this game, try: | Icebreaker, Wetrix, FlipOut! |
Thanks to... | |
Technical Notes: | CD-rip version |
Screenshots © The Good Old Days