Gateway to the Savage Frontier
If you have played Gold Box games, you'll know exactly what to expect here: a solid blend of real-time first-person perspective and turn-based isometric combat. Similar to other Gold Box games (and especially the Krynn series), there is a LOT of fighting in Gateway and Treasures: so much so that anyone who dislikes AD&D mechanics will likely feel frustrated. Fortunately, the mostly interesting stories help keep things interesting. The best thing about these two games in my opinion is the character-specific side-quests: in Gateway, there are two NPCs that give you access to optional side quests, as well as different endings to the game. As befits the final Gold Box game, Treasures adds two welcome features: the effect of weather in battles, and the ability to call in reinforcements. Die-hard AD&D fans might complain about the low level caps (for example, eighth is the highest fighters can reach), but in a way, this serves as a nice throwback to the classic Pool of Radiance. All in all, two worthy additions to every RPG's library, although the engine is clearly "long in the tooth," showing its age, and you still have to slog through far too many battles.
Average Rating: | 8.42 [21 votes] |
Genre: | RPG |
Designer: | Don Daglow |
Developer: | Beyond Software |
Publisher: | Strategic Simulations Inc. (SSI) |
Year: | 1991 |
Software Copyright: | Strategic Simulations Inc. (SSI) |
Theme: | Fantasy |
Multiplayer: | |
Related Links: | |
More Info: | Mobygames | The Web |
System Requirements: | DOS |
If you like this game, try: | Treasures of the Savage Frontier, Death Knights of Krynn, Champions of Krynn |
Thanks to... | |
Technical Notes: |
Screenshots © The Good Old Days