ShadowForce
Although you can control four agents in the game, ShadowForce is basically an average point-and-click adventure with a more cumbersome interface than most. The four agents are there mainly to increase available inventory spaces, and increase your chance of survival when fighting robots and worse. Fighting in the game is more boring than fun: just repeatedly click the USE cursor on the gun in your team members' hands, and hope you hit the enemies more times than they hit you. The adventuring portion is better: you will explore the station, take anything that isn't nailed down, and use futuristic gadgets. Unfortunately, most puzzles are mundane, involving little more than "find the right security card X for door Y" variety. One thing I like is the fact that anything you can interact with in the environment is shown separately on the right side of the screen - no more "hunt the pixel" frustration here. Too bad the rest of the game - writing, puzzles, and annoying combat - did not live up to the few sparks of innovative interface. Thumbs down on this one.
Average Rating: | 5 [4 votes] |
Genre: | Adventure |
Designer: | Patrick Maidorn |
Developer: | Midnight Synergy |
Publisher: | MVP Software |
Year: | 1994 |
Software Copyright: | Patrick Maidorn |
Theme: | Science Fiction, Shareware, Organized Forces |
Multiplayer: | |
Related Links: | |
More Info: | Mobygames | The Web |
System Requirements: | DOS |
If you like this game, try: | BlackStar: Agent of Justice, Sex Vixens from Space |
Thanks to... | |
Technical Notes: |
Screenshots © The Good Old Days