Round 42
So, what makes Round 42 a lot more fun than most Space Invaders clones? I think there are three major answers. First, each of the 42 rounds introduces a new and different type of enemy. It is a lot of fun to try to discover their flying patterns and fighting logic. This contrasts sharply with the "been there, done that" feel of most similar games, where you run out of new enemies after the first few levels. Second, there is a cool 'warp round' after every four rounds. In these rounds, your job is to move the ship left and right throught the maze without hitting the walls. This is a nice change of pace, and a good way to let you rest that sore finger before the action starts again. Third and last, the game makes incredible use of the PC speaker to generate a wide range of cool sound effects. These are not as revolutionary as human voices in Silpheed, but they are still much better than the typical bleeps and bloops. Overall, a very fun and addictive shooter that can remind us all how little space a good game needs :) Two thumbs up, way up!
Average Rating: | 8.78 [14 votes] |
Genre: | Action |
Designer: | Mike Pooler |
Developer: | Freeware |
Publisher: | Freeware |
Year: | 1986 |
Software Copyright: | Mike Pooler |
Theme: | |
Multiplayer: | |
Related Links: | |
More Info: | Mobygames | The Web |
System Requirements: | DOS |
If you like this game, try: | Super Space Invaders, Invasion of the Mutant Space Bats of Doom, PicoShot |
Thanks to... | |
Technical Notes: |
Screenshots © The Good Old Days