Afterlife
Although Afterlife starts out slowly, things get interesting after the second 'act' or so, once you 'unlock' the first few new balloons. These new balloons have unique abilities, and while not all of them are required to beat the game, most of them are crucial to solving puzzles or navigating mazes. Monsters are also among the most creative and diverse I have seen in an action game, and figuring out how to deal with each new type is a lot of fun. The game's huge levels are all varied and well designed, and with over 100 levels filled constantly with new monsters and surprises, the 100-hour gameplay is quite accurate.
Although I feel that some levels are unfairly difficult - particularly narrow rooms filled with spikes - overall Afterlife strikes the right balance between aggravation-induced toughness and boring cakewalk to offer a thoroughly captivating and epic action/exploration game. Recommended for anyone who likes Seiklus, Heart of Darkness, or similar games but wish they were longer and more difficult.
Average Rating: | 8.55 [20 votes] |
Genre: | Action |
Designer: | Ryan Bury |
Developer: | RjB Software |
Publisher: | Freeware |
Year: | 2004 |
Software Copyright: | Ryan Bury |
Theme: | Design Tool, Epic |
Multiplayer: | |
Related Links: | Official site |
More Info: | Mobygames | The Web |
System Requirements: | Windows XP |
If you like this game, try: | Seiklus, Obake, Jetpak - Solar Crisis |
Thanks to... | |
Technical Notes: |
Screenshots © The Good Old Days