Attic of the Underdogs

Red Storm Rising

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Review by Underdogs:
Not MicroProse's finest hour, but a great game nonetheless. This game is definitely neither a "realistic" nor "deep" sub sim (compared with, say, 688 Attack Sub), but that's not what it is meant to be: this is a fun strategy game with lots of political intrigue, great atmosphere, and some adventure elements thrown in.

There were a vast number of campaign missions and, if repeated, they were always random in location as well as types of ships involved, a truly dynamic campaign. Subsim skippers are never satisfied with "canned" missions and this contributed to the success RSR enjoyed. Some missions include only submarines, others include only a surface convoy, others include a surface task force (with carriers), and others with both ships and subs. Helicopters with sonar dipping equipment and sonar buoys add much to the turmoil. With the most challenging settings, events get so complex, and events occur so quickly, that having two people at the keyboard is a great help, and for beginners, almost a necessity (plus it is more fun). Trying to identify ships with signature analysis, running from incoming torpedoes, launching noise makers and decoys, dealing with several of your own wire-guided fish, and launching Harpoon and Tomahawk missiles makes for a very busy captain. Overall, a great submarine simulator that's still being played today. Highly recommended!

Average Rating:9.11 [293 votes]
Genre:Simulation
Designer:Sid Meier
Developer:MicroProse
Publisher:MicroProse
Year:1988
Software Copyright:Firaxis
Theme:Modern, Licensed, Naval
Multiplayer:
Related Links:
More Info:Mobygames | The Web
System Requirements:DOS
If you like this game, try:SSN-21 Seawolf, Up Periscope!, Search & Destroy
Thanks to...Mok 
Technical Notes: