If you don't already, you should worship this game. Literally, dedicate at least a closet in your home. Light candles, incense, and give your virgins to this game. It really is that good.
The first Star Control game was a pseudo-strategy game released by Accolade. You conquered stars on a rotating 3D map by pitting star ships in a Asteroids-type top-down game map in real-time. It was a simple but fun game. Now comes Star Control II, which is almost an entirely different game altogether. If you've played StarFlight, you'll notice the similarities immediately.
Star Control II is a mix of an arcade and adventure game, with a deep lore universe filled with thousands of planets, dozens of races, and a very good story. It really epitomizes the “damn, that was the best game ever” feeling when you play it… and play it again, and again. It almost brings a tear to my eye how good this game is. Now that I've gotten the giddiness out of my system, here's the review.
The story so far is that humanity is in peril (naturally) and losing a war against the Ur-Quan. The humans have found an undiscovered very ancient Precursor installation hidden in a cave on a planet in a distant star system, which might hold advanced technologies that can help them win the war. After hiding from the Ur-Quans in the cave for many years, the stranded human explorers finally figure out what the Precursor installation is for… its a factory to build starships! So, you build a skeleton Precursor starship and start heading back to Earth to see what is happening with the war. The stage is set, and onward to an amazing adventure!
The game allows you to fly this Precursor star ship through a vast 2D universe. The game map is massive, with hundreds of star systems to visit. Each star system usually contains a few planets, up to around 8 or 9. Each of these planets in turn can be visited, with most non-gas planets landable with a shuttle craft (the lander) to pick up resources (ore, precious materials, etc.) à la StarFlight's mining rover.
Gaining resources gives you credits back at Earth. You can also get credits by destroying enemy spacecraft. The credits are then spent on upgrades to the ship, extra landers, more crew, and the most precious thing of all… fuel. At game beginning, you're fighting for the hope of humanity, and the scarcity of resources make you feel like you're always an inch away from doom.
You don't have very many choices of upgrades at first, and the few ways to get new modules to put on your Precursor craft is to talk with aliens and get blue prints from them. You can customize where the upgrades are placed on the ship, which do make a huge difference on many modules. Front and rear-firing cannons can be a god-sent during encounters. Speaking of combat… this is one place where SC2 resembles SC1… the battle screen. You can either fight with your Precursor ship (not always a good idea) or fight with a ship that's part of your fleet. You can have up to 12 ships within your fleet, not counting your Precursor ship, ranging from Human Cruisers to a Kohr-Ah Marauder (the Ur-Quan's mysterious brothers).
As you explore each star system, new side-stories pop up that fill the game universe with lore. Such side-stories like dealing with alien gods, practical jokes, going on treasure hunts, rescuing aliens, calming religious wars, etc. The game is filled with content to keep you busy while you continue to build up your forces, making alliances, and finding out the dark secrets of the Ur-Quans and the fate of humanity. You'll fall in love with the numerous characters and races as well. Each are truly as unique as their names: Mycon, Pkunk, Orz, Zoq Fot Pik, and so on.
One of the downfalls of this game is that… well… it ends. That's the game's biggest downfall. You wish you could keep going on, exploring more, finding new alien races, saving the universe again and again.
Star Control II. One of the best DOS games ever created, or maybe the best DOS game. Damn… now I want to play this game again. Thinking through all the fun I had, I want to relive those moments. So yes, light those candles and burn the incense. Pay homage to the deity-of-a-game that is Star Control II. I'm off to play this for the umpteenth time!
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Ur-Quan Masters HD MOD
Ur-Quan Masters HD MOD is up! I played it for 10 minutes or so, and the graphics overhaul is a welcome addition.
Btw: Your link doesn't work. Probably should be The Ur-Quan Masters Forum: HD Mod?
Oh...my bad. I didn't check if it copied correctly, just cut'n'paste. But you got there in the end. =)
It is a really cool fanbase. I'm excited for the upgrade. But yes, if you're going to play this game I suggest downloading the Ur-Quan Masters remake of Star Control II for the PC. Its basically a hacked copy of the 3DO version, which adds speech, better graphics and a few other enhancements. And now even better graphics when this fan-made mod comes out. Truly an A+++ game.
Now that's what I call a dedicated fan-base! Looks really nice (though the original graphics weren't all that bad too).
Btw: Your link doesn't work. Probably should be The Ur-Quan Masters Forum: HD Mod?
I actually did a lot of practising in the melee mode, but I stilled sucked at it. My main gripe were the weird zoom effects, which somehow always threw me off balance. Also, for space fights, I either prefer turn based combat or sitting directly in the cockpit of a fighter.
Sounds great! Do you have any more infos in this?
Below is the link to the forum thread. There's some VERY talented artist recreating in-game screens in HD. The artwork is quite professional IMO.
orum.uqm.stack.nl/index.php?topic=4861.90
Thanks for the hints, will keep them in mind, when I start it up again.
I actually did a lot of practising in the melee mode, but I stilled sucked at it. My main gripe were the weird zoom effects, which somehow always threw me off balance. Also, for space fights, I either prefer turn based combat or sitting directly in the cockpit of a fighter.
Sounds great! Do you have any more infos in this?
The action sequences were a good part of the game. You can try out Melee mode that just pits you against the computer. Each ship has its strengths and weaknesses, and some battles are outright unfair with paired ships.
One hint you can do, and I don't know if StarConII has this in the Melee feature, is to do Melee mode and have the computer play both sides. That way you can see the strategies used for each ship.
I typically didn't use many of the alien ships besides the precursor vessel, but having a couple Earthling cruisers and Chmrr Avatars was always handy.
Another hint to the game is max out on ships that hold a lot of crew (Chmmr Avatar had 42, Spathi Eluder 30) so you can transfer those crews back to your precursor vessel so you didn't have to waste much on crew pods.
The Ur-Quan Masters remake (I highly recommend) has a mod coming out that has HD artwork/etc. The last time I checked on it (a few days ago) the comment was made by the 31st of December 2012 (this year!) or very very early January. I can't wait...literally, since I'm playing StarConII right now. =)
Also, I might upload a map file that I made that helps you plot out the hyperspace/quasispace portals easily. If I can only find the damn thing...