From science fiction to horror – still within dime novel territory. On the journey from one major city to another, your coach gets lost and you find yourself in a remote village in the middle of nowhere – where (to the player at least) it is quite apparent that a vampiric plague is afoot. Can you survive the night and put an end to this curse? For sure. Can this game really live up to its bold claim to carry on the tradition of Level 9, one of the most prolific producers of text adventures in history? Not really, though that would have been asking too much anyway.
In the old, golden days, video games where thematically almost exclusively catering for a single target audience: male adolescents. Logically, some fantasy themes were recurrent: saving the earth and all of humanity or even the whole universe. Those were the goals and challenges of tomorrow's family men. Gaming having grown up, yesterday's youths are now confronted with reality. Those old dreams have been tainted as childish and the games industry now also delivers realism into the formerly well kept play rooms of today. One way of doing this apparently involves simulating every single job, no matter how absurd, and also every single every day activity, no matter how trivial, in a game. Resulting in increasingly obscure products in which the original ideas can hardly be recognized anymomre. Though even in the good old days, us heroes had to take a couple of collateral damage hits and, for example, resign ourselves to the role of a simple taxi driver. The implication being boring drives from A to B, where the highlight of the day is exchanging some gossip with the passengers. Unless, of course, it was Space Taxi.
Hunger Daemon is a game about the search of a long-time veterinarian student for a heart, a girl and something to eat… not necessarily in this order. His journey is linked to his uncle, who wants to take over the world by summoning an elder being into his body. Of course this cannot be for real, so the only serious question he has to ask himself is: When are you going to get your hands on some food?
Probably the best way to describe this text adventure would be as an interactive horror spoof fiction set in the world of the Cthulhu Mythos. It pokes a lot of fun at inane gibberish chanting, gathering obscure items or tomes for overly dramatic rituals at tastelessly decorated altars, very narrow minded monster beetles and digging up otherworldly artefacts in places where anyone could have stumbled upon them ages ago. What is especially nice is the stark contrast between the comparatively 'normal' everyday adventure game action, you will have to do to finish the game, and the somewhat strange things which are going on in that cellar.