Blood and thunder rule the country: The vicious Death Adder inflicts war on the kingdom and kills people by the dozen. Amongst the numerous victims are the relatives of three great heroes, who finally, when even their best friend gets slain right in front of their eyes, swear revenge.
So much for the usual excuse to have player controlled muscleheads beat up some baddies. But all of this is not communicated overly well in the actual game, is it?
Past wars have the tendency of being romanticised as a clean struggle between upstanding gentlemen. The more modern, the more industrialised the war, the smaller the danger of this happening. World War 1, with its trench and gas horror, is quite clear in this respect. You'd think… until you tilt your view upwards to the sky. It was the very first major war where aircrafts played any role at all. Industrial technology? Virtually non-existent. All those pilots were more daring adventurers than soldiers, weren't they?