With its explicit illustration of madness, DreamWeb is clearly not thematically in line with the mainstream trend, even though bloody visuals about serial killers are quite traditional in the film industry. On this matter, DreamWeb purposely allows the player to choose whether Ryan is really just a brutal murderer or the sacred tool for saving humanity.
The desolate state of Ryan's psyche is expressed in his diary entitled: "Diaries of a (Mad?)Man", which is included with the game in printed form. Within the setting of a dystopian metropolis of the cyberpunk age, he is confronted with a call for contract killings. The perhaps only imaginary guardians of the thousands of years old DreamWeb themselves would have chosen Ryan to save the world from destruction. In the course of the game, he learns from them that the souls of deceased people return to a reservoir of souls on hidden pathways of the DreamWeb. Evil forces have taken possession of 7 people in the real world, threatening to negatively affect that sacred well of souls. The elimination of these enemies is in Ryan's hands.
Pre-historic monstrosities fight for supremacy as the new god of a postapocalyptic earth (now "Urth"). The few remaining humans gather around these creatures, worshipping them. For which they are thanked by serving as emergency food should life energy ever run low. Well, at least this is what you'd expect if you played the original arcade version…
The Amiga port of Primal Rage was close to being cancelled a couple of times before it finally got released anyway, though with various features stripped out. Among other things, the unique feature of having quick snacks in the middle of a fight has been left out – worshippers are only reduced to a window dressing function. Some special game modes are missing as well; basically, only the main campaign of beating the other creatures one-by-one remains. Pity.
Hunger Daemon is a game about the search of a long-time veterinarian student for a heart, a girl and something to eat… not necessarily in this order. His journey is linked to his uncle, who wants to take over the world by summoning an elder being into his body. Of course this cannot be for real, so the only serious question he has to ask himself is: When are you going to get your hands on some food?
Probably the best way to describe this text adventure would be as an interactive horror spoof fiction set in the world of the Cthulhu Mythos. It pokes a lot of fun at inane gibberish chanting, gathering obscure items or tomes for overly dramatic rituals at tastelessly decorated altars, very narrow minded monster beetles and digging up otherworldly artefacts in places where anyone could have stumbled upon them ages ago. What is especially nice is the stark contrast between the comparatively 'normal' everyday adventure game action, you will have to do to finish the game, and the somewhat strange things which are going on in that cellar.