With its explicit illustration of madness, DreamWeb is clearly not thematically in line with the mainstream trend, even though bloody visuals about serial killers are quite traditional in the film industry. On this matter, DreamWeb purposely allows the player to choose whether Ryan is really just a brutal murderer or the sacred tool for saving humanity.
The desolate state of Ryan's psyche is expressed in his diary entitled: "Diaries of a (Mad?)Man", which is included with the game in printed form. Within the setting of a dystopian metropolis of the cyberpunk age, he is confronted with a call for contract killings. The perhaps only imaginary guardians of the thousands of years old DreamWeb themselves would have chosen Ryan to save the world from destruction. In the course of the game, he learns from them that the souls of deceased people return to a reservoir of souls on hidden pathways of the DreamWeb. Evil forces have taken possession of 7 people in the real world, threatening to negatively affect that sacred well of souls. The elimination of these enemies is in Ryan's hands.
On its surface Fallout 2 looks like nothing special: Seems like yet another one of those typical RPGs from around the millennium. Which means isometric view, small characters running around, giving each other a bad time with their weapons, a health bar somewhere… hmm… but not in a cheesy ‘epic’ fantasy world? No, actually this takes place in the exact opposite: A violent apocalyptic setting. That's already setting it somewhat apart from the rest. But its real strength only becomes apparent by taking a closer look: The one thing in which Fallout 2 really excels is its high degree of freedom, hence its potential to create your very own story with your very own character that comes bundled with this. In so doing the role playing isn't simply restricted to choosing what kind of damage you want to deal, but for once you can fulfil almost any tasks in your very own way. Thus Fallout 2 is one of the few games which comes as close as it gets to a decent implementation of pen&paper role playing on a computer, as best as it’s possible without some fellow human players. The brilliant game world, created with great love for detail, ensures the icing on the cake.
My late uncle's inheritance consists of a lot of money. I will only receive it on one condition, though: First, I have to renovate his run-down house without any damage to the environment! Let's have a look at these ruins (?)… oh, boy, there is certainly some work to done. The front is crumbling and it needs a fresh coat of paint. Virtually the complete interior consists just of garbage. There is just one bright spot to be found: a photo of Lolita, my uncle's attactive adoptive daughter (who, by the way, receives the bulk of the overall inheritance) – including her phone number. Seems like now I have two goals…