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And now - a Lucas Arts game discussion

Posted at 16:42 on September 21st, 2002 | Quote | Edit | Delete
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It was maybe the most controversial Adventure by the company ever: Loom. Its unique concept is sometimes referred to fresh and innovative, sometimes as annoying or boring.

How many of you have actually played the game and what did you think about it? Especially in comparison to the 'classic' Adventure concept.
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Now you see the violence inherent in the system!
Posted at 07:19 on September 22nd, 2002 | Quote | Edit | Delete
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I played it through and found it way to easy in comparison with games like Monkey Island and Day of the tentacle... Nothing more to say except that that's probably the reason I only played it once... Found it not challeging enough when I played it (and I was ten at the time...)
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"In theory, if people bred as fast as ants, and with an equal indifference for it's surrounding species, earth would have 5 million human inhabitants at the turn of the century. But this, of course, is highly unthinkable"
Posted at 07:22 on September 22nd, 2002 | Quote | Edit | Delete
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I played Loom, and I liked it at lot, except of course, for the fact it was so short. I think it was one of those cases where the technology hadn't yet caught up with the vision of the game's designers. You get the feeling that so much more could be done with the general ideas behind the game and the wonderful atmosphere it creates.
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C'est pas la chute qu'importe -- c'est l'atterrissage
Posted at 07:40 on September 22nd, 2002 | Quote | Edit | Delete
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I really don't see what the big deal about this game was... in the beginning you can't do anything more then walk around and click on a bunch of stuff and once you have your staff and all you can figure out your "spells" so to speak which are so easy to remember they might as well have put them on the screen (sierra style for example) and by the time you can actually do something usefull with them, the game is over... This game was totaly unable to create an own universe like the Monkey Island Games were...
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"In theory, if people bred as fast as ants, and with an equal indifference for it's surrounding species, earth would have 5 million human inhabitants at the turn of the century. But this, of course, is highly unthinkable"
Posted at 08:42 on September 22nd, 2002 | Quote | Edit | Delete
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There we already have all the standard views ;) I agree that the game is way too short and easy (all my references are to 'expert' mode of course where you don't see the notation of the music, but have to rely on your ears).

I don't agree fully with either Pada or Dizzy though. It has a nice athmosphere and story for a fairy tale, I think it's unfair to judge it by adult standards there. The world looked at by its own standards is logical in itself and believable. The 'philosophy' behind the different fractions and all has some interesting points even though it's of course not fully developed (this is where the fairy tale part kicks in). The different 'realms' all have a nice style and are well portrait, even if they are a bit too stereotype (again...).

Then we come to the puzzles.
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once you have your staff and all you can figure out your "spells"
I see that as the whole point of the game. It's always obvious where these 'spells' have to be used, usually it's even in direct temporal connection to you learning them. The interesting part is to understand what you're hearing. That is not only referring to the 'technical part' of the music (as I said, I played it in expert mode without the notes being displayed), but also to how they're presented. Take the spell which colours things green for example. You are not told 'here is a spell which colours stuff green', but you see a green liquid pouring from a flask making the sounds. Sure, this is an easy example. But I think that would have been the point where the game should have become more complex: 'encoding' the spells you learn. Then, it would have truly been a revolutionary concept!
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Now you see the violence inherent in the system!
Posted at 15:05 on September 22nd, 2002 | Quote | Edit | Delete
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I've never even heard of the game before, so I haven't the faintest clue what you're all talking about.
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At the end of the day, you're left with a bent fork & a pissed off rhino.
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