Paperboy... in the 1990s? Is it the long-awaited sequel taking the basic concept to new heights? In one word: no.
The player controls a paperboy (or, major new feature, a papergirl) on his/her round. Papers have to be thrown into subsribers' mailboxes (no stopping to stuff it in there) and new papers have to be picked up along the way, because why give the stupid paperboy enough papers for all subscribers if bundles of them are lying around on the street anyway? Which kind of defeats the whole premise, because why don't the subscribers just take their paper from those bundles?