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Posted at 09:51 on July 25th, 2020 | Quote | Edit | Delete
Reborn Gumby
Posts: 9757
Bzgl. der monochromen Darstellung: Ich nehme stark an, die bessere Detektionsgenauigkeit auf größere Distanzen von grünem Licht insbesondere im Vergleich zu rotem spielt dabei eine Rolle. Aber technische Beschränkung kann ja auch zu stilistisch trotzdem ansprechenden Entscheidungen führen ;)
Now you see the violence inherent in the system!
Posted at 07:19 on June 24th, 2020 | Quote | Edit | Delete
Dr Gumby
Posts: 296
If you look over the shoulder of a core or hobby gamer today, you will surely find a gamepad in their hands. Such a controller is a must-have equipment and even the showpiece of every console. Further bundled with a sensational game title, the console appears as an irresistible package in the stores. But in the 80s, strange flowers sprouted here and there. At that time the joystick was still very popular and the home computer sector could not be imagined without it. Such a joystick was then also included with the Atari XE console. But for the overall package, Atari even included a keyboard for "advanced games" and – to get to the point – a lightgun. The toy in futuristic design was the means of virtual pest control in the included game Bug Hunt. The novel firearm, together with the launch title Bug Hunt, was the driving force behind Atari's first computer-derived console release. This seems very daring nowadays, since the control via controller is so natural. But in its time, the Atari marketing department apparently saw an advantage in the versatile usability of its console. The XE Game System was supposed to offer real arcade feeling with the help of this lightgun, which you could otherwise only get for many coins at the slot machines. Later, Nintendo also produced a lightgun called Zapper for the competing NES and marketed it together with the game Duck Hunt. In the end, it was clearly the NES that won the race for market share and the lightgun has largely disappeared, not least because of the lack of cathode ray tube monitors. So, did Atari bet on the wrong horse on the usability side, or was perhaps even the game offered in the overall package the drawback? An answer is purely speculative of course, but I mounted the horse, put on the cowboy boots and strapped on the shooting iron.

A programmer is just a tool which converts caffeine into code.
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